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Cache hillshade textures based on texture size, not tile size. #7691

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merged 1 commit into from
Dec 12, 2018

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ChrisLoer
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@ChrisLoer ChrisLoer commented Dec 12, 2018

Fixes #7690 -- hillshade layers leak GPU memory.

I tested this manually by panning around in the hillshade.html debug page. Before the change, you can see painter._tileTextures fill up with an unbounded set of textures and watch memory use grow. After the change, memory use stabilizes after panning around for a while, and you can watch textures getting re-used in Painter#getTileTexture.

@mollymerp it doesn't look to me like native has the same problem, but not sure if the logic could be hidden somewhere else -- does that sound right to you?

Launch Checklist

  • briefly describe the changes in this PR
  • write tests for all new functionality
  • document any changes to public APIs
  • post benchmark scores
  • manually test the debug page
  • tagged @mapbox/studio and/or @mapbox/maps-design if this PR includes style spec changes

Fixes #7690 -- hillshade layers leak GPU memory.
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thank you for tracking this down! yep I double checked and native does not have the same issue.

@ChrisLoer ChrisLoer merged commit 83a9b53 into master Dec 12, 2018
@ChrisLoer ChrisLoer deleted the leaky-hillshades branch December 12, 2018 21:11
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2 participants