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Symbols can flicker when they exists in two world copies at once #13478

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ChrisLoer opened this issue Nov 29, 2018 · 1 comment
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Symbols can flicker when they exists in two world copies at once #13478

ChrisLoer opened this issue Nov 29, 2018 · 1 comment
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@ChrisLoer
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Native equivalent of mapbox/mapbox-gl-js#7639.

Because OverscaledTileID::isChildOf ignores wrap, it will report that a tile with wrap X is a child of a tile in wrap Y. This can cause the CrossTileSymbolIndex to share cross tile IDs between symbols in two different world copies, which can cause flicker since the two copies are placed separately.

cc @ansis

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Fixed in #13479.

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