Skip to content
This repository has been archived by the owner on Aug 8, 2023. It is now read-only.

Tile wrapping #14

Closed
kkaefer opened this issue Jan 29, 2014 · 2 comments
Closed

Tile wrapping #14

kkaefer opened this issue Jan 29, 2014 · 2 comments

Comments

@kkaefer
Copy link
Contributor

kkaefer commented Jan 29, 2014

For low zoom levels, the world should wrap.

@incanus
Copy link
Contributor

incanus commented Feb 6, 2014

This will be huge on iOS, where our current technical implementation makes this basically impossible.

@incanus incanus mentioned this issue Feb 6, 2014
2 tasks
@kkaefer
Copy link
Contributor Author

kkaefer commented Mar 4, 2014

The way to go here is to rename the current Tile object to TileData and create a new Tile object, that just holds a shared pointer to a TileData object. Then, we create Tile objects for the wrapped tile coordinates and assign the appropriate TileData pointer. I believe this is very similar to what we do in JS.

@kkaefer kkaefer closed this as completed in 027c6f3 Mar 5, 2014
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants