Skip to content
This repository has been archived by the owner on Aug 8, 2023. It is now read-only.

[core] shader program must always match bucket in render symbol layer #13667

Merged
merged 1 commit into from
Jan 11, 2019

Commits on Jan 10, 2019

  1. [core] shader program must always match bucket in render symbol layer

    Before this change, `RenderSymbolLayer` with updated style was trying to render
    symbols using the previous bucket (with paint property binders that matched a previous program).
    
    Now, symbol bucket caches the latest corresponding paint properties (caching is happening on
    complete tiles only). As a result, `RenderSymbolLayer` always picks the shader program and
    its parameters in sync with the obtained bucket.
    pozdnyakov committed Jan 10, 2019
    Configuration menu
    Copy the full SHA
    e01182c View commit details
    Browse the repository at this point in the history