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[android] Fix build with mismatching glShaderSource signature #14339

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Apr 5, 2019
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7 changes: 6 additions & 1 deletion platform/android/src/gl_functions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -102,7 +102,12 @@ void (* const glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void
void (* const glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei) = ::glRenderbufferStorage;
void (* const glSampleCoverage)(GLfloat, GLboolean) = ::glSampleCoverage;
void (* const glScissor)(GLint, GLint, GLsizei, GLsizei) = ::glScissor;
void (* const glShaderSource)(GLuint, GLsizei, const GLchar * const*, const GLint *) = ::glShaderSource;

// Some implementations use `const GLchar* const*` and others `const GLchar**`.
void (* const glShaderSource)(GLuint, GLsizei, const GLchar * const*, const GLint *) = [](GLuint shader, GLsizei count, const GLchar * const * string, const GLint *length) {
::glShaderSource(shader, count, const_cast<const GLchar **>(string), length);
};

void (* const glStencilFunc)(GLenum, GLint, GLuint) = ::glStencilFunc;
void (* const glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint) = ::glStencilFuncSeparate;
void (* const glStencilMask)(GLuint) = ::glStencilMask;
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