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Unify has surface state handling #14426

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merged 1 commit into from
Apr 17, 2019
Merged

Unify has surface state handling #14426

merged 1 commit into from
Apr 17, 2019

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tobrun
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@tobrun tobrun commented Apr 15, 2019

Closes #14422, Follow up from #14395. This PR unifies state management around having a render surface created. Instead of maintaining it in 2 places NativeMapView + MapRenderer. This PR moves it fully to MapRenderer instead. This solves the issue from #14422. Validated that both setups work correctly for quering with both TextureView as GLSurfaceView. Running tests on mutliple devices on firebase didn't show any issues.

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@tobrun tobrun added the Android Mapbox Maps SDK for Android label Apr 15, 2019
@tobrun tobrun added this to the release-liquid milestone Apr 15, 2019
@tobrun tobrun requested a review from LukasPaczos April 15, 2019 10:06
@tobrun tobrun self-assigned this Apr 15, 2019
@tobrun tobrun changed the title [android] - unify has surface state handling Unify has surface state handling Apr 15, 2019
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hasSurface should be switched to false after reaching MapRenderer#onSurfaceDestroyed.

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tobrun commented Apr 16, 2019

Looked into this again and we can't unify setting the hasSurface flags for both renderers. They have a different lifespan. SurfaceHolder.Callback#onSurfaceCreated is called when an Activity is resumed but Renderer#onSurfaceCreated isn't. This would disable rendering when returning from the background.

@tobrun tobrun added the beta blocker Blocks the next beta release label Apr 17, 2019
@tobrun tobrun merged commit d89b13f into master Apr 17, 2019
@tobrun tobrun deleted the tvn-unify-flag-handling branch April 17, 2019 09:40
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(Android - MapBox 7.3.1) queryRenderedFeatures not working properly anymore
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