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I can imagine it feels more like a bug, though from a programmer's perspective it was a missing feature. The code in question dated back to Tiled 0.13 and older, but multi-layer selection has only been supported since Tiled 1.2. But now it's finally updated! :-)
When creating a tile stamp from the selection rather than saving the
currently active stamp, only the "current layer" was being captured.
Since we can now selected multiple layers, this code still needed to be
adjusted to create the stamp based on all selected tile layers.
Closes#2899
(cherry picked from commit d082031)
It should capture all selected layers.
As seen on phanxgames' stream.
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