YY Plugin: Determine sprite names by looking for meta files #3213
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Before assuming the name of an image file without its extension to be the name of the associated sprite, search the current and up to two parent directories for a *.yy meta file. If found, use its name without the file extension instead.
A custom "sprite" property may still override this feature and will also prevent file system crawling.
This enables a user to use the sprite image files directly from their game project for image layers without having to specify the custom "sprite" property or using a copy with a proper name, as GameMaker Studio2 uses some UUID naming scheme for asset files.
The search is extended to parent directories as sprites resources also may contain subdirectories for individual layers. By the same token, a user may store different versions of an asset in the same folder. This is purely for added convenience so "it just works", even if a user merely wishes to have a Sprite be represented only by one of its layers.