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FrameAnimation Rate #32
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There are a number of different ways to handle movement based on the frames and elapsed time. Examples are:
Right now we use Transitions per frame, i.e. when the frame rate is 30 frames per second the speed is half of the speed for a frame rate of 60 frames per second. For different situations it can even be a good idea to use different movement schemes. Changing to transitions per second would handle the situation with different frame rates. |
Yeah its a sticky situation. For now a solution would be to adjust |
Exactly, transitions per second will handle For situations where the |
Fixed |
Not sure this is a bug, but Im running a screen thats on 30hz, this causes my animations to be half the speed of what you probably see them in.
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