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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,7 @@ | ||
export { default as WebglRenderer } from './Renderer'; | ||
// export renderer and painters with package 'webgl'. | ||
import * as webgl from './webgl'; | ||
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export * from './painter'; | ||
export { webgl }; | ||
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export { default as Shader } from './shader/Shader'; | ||
// export layers as maptalks.Big*Layer | ||
export * from './layer'; |
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Original file line number | Diff line number | Diff line change |
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@@ -1,27 +1,38 @@ | ||
import lineFragment from './line.fragment'; | ||
import lineVertex from './line.vertex'; | ||
import pointFragment from './point.fragment'; | ||
import pointVertex from './point.vertex'; | ||
import polygonFragment from './polygon.fragment'; | ||
import polygonVertex from './polygon.vertex'; | ||
import extrudeFragment from './extrude.fragment'; | ||
import extrudeVertex from './extrude.vertex'; | ||
import { maxUniformLength } from './common'; | ||
import lineFragment from './line.fragment.glsl'; | ||
import lineVertex from './line.vertex.glsl'; | ||
import pointFragment from './point.fragment.glsl'; | ||
import pointVertex from './point.vertex.glsl'; | ||
import polygonFragment from './polygon.fragment.glsl'; | ||
import polygonVertex from './polygon.vertex.glsl'; | ||
import extrudeFragment from './extrude.fragment.glsl'; | ||
import extrudeVertex from './extrude.vertex.glsl'; | ||
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export default { | ||
'line': { | ||
'fragmentSource' : lineFragment, | ||
'vertexSource' : lineVertex | ||
const shaders = { | ||
line: { | ||
fragmentSource: lineFragment, | ||
vertexSource: lineVertex | ||
}, | ||
'point': { | ||
'fragmentSource' : pointFragment, | ||
'vertexSource' : pointVertex | ||
point: { | ||
fragmentSource: pointFragment, | ||
vertexSource: pointVertex | ||
}, | ||
'polygon' : { | ||
'fragmentSource' : polygonFragment, | ||
'vertexSource' : polygonVertex | ||
polygon: { | ||
fragmentSource: polygonFragment, | ||
vertexSource: polygonVertex | ||
}, | ||
'extrude' : { | ||
'fragmentSource' : extrudeFragment, | ||
'vertexSource' : extrudeVertex | ||
extrude: { | ||
fragmentSource: extrudeFragment, | ||
vertexSource: extrudeVertex | ||
} | ||
}; | ||
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const re = /maxUniformLength/g; | ||
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for (const name in shaders) { | ||
const program = shaders[name]; | ||
program.fragmentSource = program.fragmentSource.replace(re, maxUniformLength); | ||
program.vertexSource = program.vertexSource.replace(re, maxUniformLength); | ||
} | ||
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export default shaders; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,8 +1,6 @@ | ||
export default | ||
` | ||
precision mediump float; | ||
uniform sampler2D u_sampler; | ||
varying vec3 v_texCoord; | ||
void main() { | ||
gl_FragColor = texture2D(u_sampler, vec2(v_texCoord[0] + gl_PointCoord[0] * v_texCoord[1], 1.0 + gl_PointCoord[1] * v_texCoord[2])); | ||
}`; | ||
} |
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4 changes: 1 addition & 3 deletions
4
src/shader/polygon.fragment.js → src/shader/polygon.fragment.glsl
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Original file line number | Diff line number | Diff line change |
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@@ -1,9 +1,7 @@ | ||
export default | ||
` | ||
precision mediump float; | ||
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varying vec4 v_texcoord; | ||
varying float v_opacity; | ||
void main() { | ||
gl_FragColor = v_texcoord * v_opacity; | ||
}`; | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,5 @@ | ||
export { default as WebglRenderer } from './Renderer'; | ||
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export * from './painter'; | ||
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export { default as Shader } from './shader/Shader'; |