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marc-weber1/README.md

Intro

Hi! I'm a coder of 8 years and a contractor since 2017, and while professionally I'm usually a backend and cloud developer my skills are extremely varied. Most of my work is under NDA, but feel free to look below for a bit of what I've done outside of work, but most of these will probably be unfinished since I'm typically busy with school or work contracts.

RESUME

Metrics

Solutions-Architect


Backend

https://github.com/marc-weber1/events-api-serverless - Terraform, AWS Lambdas, Node, DynamoDB

https://github.com/marc-weber1/vrc-events-manager - Docker, Node, Express, Postgres

https://github.com/marc-weber1/EventScheduler - Java, PHP, MySQL


Open-Source Contributions

godotengine/godot#62788 - Windows protocol registration for Godot, i.e. mime-type and file extension types for Godot games

lv2/pugl#29 - Windows implementation of timers for PUGL, a cross-platform plugin windowing library with no global state


Audio Plugins / Graphics

https://github.com/marc-weber1/juce-opengl-example - OpenGL component system for JUCE

https://github.com/marc-weber1/FacadeSaturator - Originally meant to waveshape sound with a bezier curve (i.e. simple sample-in sample-out function), but mostly just an oscilloscope for the moment

https://github.com/marc-weber1/skybox-painter - Very simple substance painter-like demo for painting on cubemaps in openGL

I have other audio projects as well that aren't released on github - if you are interested in seeing the code let me know.

Popular repositories

  1. godot_rtc_voip godot_rtc_voip Public

    A GDExtension for VOIP using WebRTC in Godot 4

    C++ 8 1

  2. godot godot Public

    Forked from godotengine/godot

    Godot Engine – Multi-platform 2D and 3D game engine

    C++ 1

  3. TDLLM TDLLM Public

    Test Driven LLM Coding

    TypeScript 1 1

  4. FacadeSaturator FacadeSaturator Public

    Customized oscilloscope VST plugin

    C

  5. skybox-painter skybox-painter Public

    C++

  6. juce-opengl-example juce-opengl-example Public

    This took me way too long to figure out, please use it if it helps

    C++