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gamedev

Game dev 3D

TYPE: 3D videogame

PLATFORM: mobile 📲

CONTROLLER(s): tapping + casco (?)

ONLINE GAME/COOPERATIVE GAME? no (+ single-player: yes?)

LOCATION_BASED? no

GENRE: action

SUBGENRE: survival (not horror, but perhaps a bit of stealth survival)

CLASSIFICATION: to be specified (casual/serious/educational)

AESTHETICS: low-poly? o no...

AGE RESTRICTIONS? no

GAME ENGINE: unity 3D

RESOURCES: to be continued

PLOT: animals’ migration to another part of the forest (cause: climate change, seek food, whatever?)

PLAYER: carnivore mammal: wolf? (fox, lion(?), tiger) a leader of its own group

CAMERA: third-person (to see all the animals)

ENEMIES: hunters/poachers (+traps), bigger dangerous animals?

GAMEPLAY:

  • Path: starting point to end point. With some possible deviation into the forest.
  • Land limits: limited land (not infinite) with movement freedom
  • Health can regenerated. (Health bar for the player, for all animals?) se habia propuesto solo para el prota
  • Animals follow the player. When player stops, they stop. When player walks, runs, jumps, they repeat? Follow in circle or follow in line? Follow the player or something like a queue (CHAIN)? Se había propuesto case a
  • Hunters: several groups of hunters patrol the forest. Can change their location. Have a vision range. Are sensitive to noise? Can follow/chase? What kind of weapons? (modern weapons/ arrows stone age-like)
  • Animals: can attack back? If they are in a trap? Do they rescue each other?
  • Game end: (1) when we reach the final point. (2) When player is killed? (3) When x animals are killed? (x to be determined, se había propuesto x=3)
  • Resources: do animals have resources? Do they have to eat something? (other small animals)
  • Time: day to night switch?/only day? (at night no hunters, just traps? or dangerous animals) se había propuesto tarde/dusk? other details to be specified

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HUNT THEM -- Unity Engine // video game 3D

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