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Games/VR/AR
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Games/VR/AR
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mariosbikos/README.md

Hi there 👋

Check out my website

I am Marios Bikos. I joined Bytedance (Pico Team) in 2022 as an SDK Technical Engineer to support developers that build XR Games on Pico VR headsets.

Before that, I worked as an Associate Lead Gameplay Engineer at Sharkmob (owned by Tencent) on an undisclosed AAA multiplayer game built on Unreal Engine 5 and was a Developer Relation Engineer for HTC Vive, serving as a technical bridge between Vive Engineering and EMEA customers and VR developers. My role involved advocating the VIVE technology stack, enabling developers to developer high-quality VR content across VIVE hardware in all content verticals.

Among my various professional roles, I have worked with Academy Award-winning creatives at Framestore building Virtual Production tools and interactive XR experiences for amazing clients such as VW China & Warner Bros. I have also worked as a Games Programmer on the commercially released racing game Forza Street at Electric Square, in collaboration with XBOX Studios.

I have an MSc in Computer Graphics, Vision & Imaging from University College London and a Master of Engineering from the University of Patras.

Outside of work, I like 3D printing objects from board games & F1 wheels to lightsabers.

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  1. Augmented_Reality_Chess_Game_RGB-D Augmented_Reality_Chess_Game_RGB-D Public

    A Mixed Reality Chess, focused on providing an immersive experience to users, so that they are able to manipulate virtual chess pieces in front of a real table and play against a chess engine.

    C++ 4 3

  2. Computational_Geometry_Project Computational_Geometry_Project Public

    Implemented algorithms of 2D & 3D Convex Hulls, Distance Maps and Sphere-Polyhedron Collision Detection.

    C++ 1 1

  3. Apple-Pixel-Detection-System Apple-Pixel-Detection-System Public

    Training of a mixture of Gaussians model for distinguishing apple vs. non-apple pixels and testing it

    MATLAB

  4. Diploma-Thesis_LaTeX Diploma-Thesis_LaTeX Public

    The LaTeX Files for my Diploma Thesis

    TeX

  5. Light_Source_Estimation_for_AR_using_Kinect Light_Source_Estimation_for_AR_using_Kinect Public

    Developed algorithms to estimate the position of a Point Light Source in a scene using Kinect and Point Cloud Library based on code developed by by Zhongshi (Sam) Jiang and Shayan Rezvankhah

    C++ 2 2

  6. VrGrabber VrGrabber Public

    Forked from hecomi/VrGrabber

    VR Grabber components for Unity

    C#