I am Marios Bikos. I joined Bytedance (Pico Team) in 2022 as an SDK Technical Engineer to support developers that build XR Games on Pico VR headsets.
Before that, I worked as an Associate Lead Gameplay Engineer at Sharkmob (owned by Tencent) on an undisclosed AAA multiplayer game built on Unreal Engine 5 and was a Developer Relation Engineer for HTC Vive, serving as a technical bridge between Vive Engineering and EMEA customers and VR developers. My role involved advocating the VIVE technology stack, enabling developers to developer high-quality VR content across VIVE hardware in all content verticals.
Among my various professional roles, I have worked with Academy Award-winning creatives at Framestore building Virtual Production tools and interactive XR experiences for amazing clients such as VW China & Warner Bros. I have also worked as a Games Programmer on the commercially released racing game Forza Street at Electric Square, in collaboration with XBOX Studios.
I have an MSc in Computer Graphics, Vision & Imaging from University College London and a Master of Engineering from the University of Patras.
Outside of work, I like 3D printing objects from board games & F1 wheels to lightsabers.