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Bug : editing in Nox emulator insert default source code . #122

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catafest-work opened this issue Nov 11, 2022 · 1 comment
Open

Bug : editing in Nox emulator insert default source code . #122

catafest-work opened this issue Nov 11, 2022 · 1 comment

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@catafest-work
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catafest-work commented Nov 11, 2022

Possible bug. I tested it on Windows 10. I tried to use the editing in the Nox emulator. There is a bug somewhere if you try to copy paste the source code or the cut operation... in the editor area the initial source code is duplicated.
I think need to be fix and add more options for editor.

This part is duplicate several times

#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif

when I try to change this part :

void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
 uv = fragCoord.xy / resolution.x;

void main() {
	vec4 fragment_color;
	mainImage(fragment_color, gl_FragCoord.xy);
	gl_FragColor = fragment_color;
}

@markusfisch
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Hm, that's clearly a bug. Sorry about that.

Unfortunately I can't reproduce this on Android 🤔

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