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It would be cool if touch were changed to be an array of (up to 10)? touches on-screen, for recognizing multi-touch. Each touch could be a vec2, with touches that aren't down set to (-1, -1).
(I had some crazier ideas about representing touch state, including the vec3 pattern Shadertoy uses for mouse input where z acts as an up/down boolean, but ultimately the best ideas I had were just awkward gestures at an incomplete persistence model.)
The text was updated successfully, but these errors were encountered:
It would be cool if
touch
were changed to be an array of (up to 10)? touches on-screen, for recognizing multi-touch. Each touch could be avec2
, with touches that aren't down set to(-1, -1)
.(I had some crazier ideas about representing touch state, including the
vec3
pattern Shadertoy uses for mouse input wherez
acts as an up/down boolean, but ultimately the best ideas I had were just awkward gestures at an incomplete persistence model.)The text was updated successfully, but these errors were encountered: