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According to the the OpenGL ES 1.00 specification the discard keyword will not update the buffer if called. Thus it should contain the last written pixel value in the buffer until overwritten.
In the ShaderEditor discard will cause the (not) written pixel to be black. I think this is caused by the clear command at the start of rendering. It would be nice to make use of the discard keyword!
The text was updated successfully, but these errors were encountered:
According to the the OpenGL ES 1.00 specification the discard keyword will not update the buffer if called. Thus it should contain the last written pixel value in the buffer until overwritten.
In the ShaderEditor discard will cause the (not) written pixel to be black. I think this is caused by the clear command at the start of rendering. It would be nice to make use of the discard keyword!
The text was updated successfully, but these errors were encountered: