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Releases: marvinscham/disenchanter

v2.0.0

17 May 04:03
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Changelog

What's Changed

Full Changelog: v1.8.0...v2.0.0


Note: The executable was re-built on May 21st since the previous build was broken (#187)

v1.8.0

15 Apr 18:37
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Changelog

What's Changed

Full Changelog: v1.7.3...v1.8.0

v1.7.3

04 Apr 01:51
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Changelog

What's Changed

Full Changelog: v1.7.2...v1.7.3

v1.7.2

03 Mar 22:40
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Fixed

  • #157 Fixed a broken placeholder variable reference blocking mythic crafting from executing

v1.7.1

29 Feb 20:56
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Fixed

  • Fixed and extended English locale detection
  • #34 Loot with line breaks in its name will now properly be listed in the disenchant preview
  • #126 Network related errors will no longer break the script
  • #152 Mastery Token upgrade no longer offers inefficient upgrades
    • This happened when you had a champion permanent that had a disenchant value higher than the upgrade price
    • Champion shard disenchanting will now also take this into consideration

v1.7.0

29 Feb 02:15
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Full Changelog

Added

  • #144 Support for i18n, you can contribute using Weblate.
    • Support for (most of) German, Esperanto and Traditional Chinese
  • Documentation for contributions, project setup, translation credits

Changed

  • Mastery Chart shortcut will now auto-detect your region
  • Some wording and display colors have been updated

v1.6.0

17 Feb 05:53
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Added

  • #35 Disenchanter can be started from anywhere now
    • It will try to find your League Client via registry > start menu > default path > locally
  • #57 Rerolling owned esports emotes that cannot be disenchanted
  • #19 Tacticians can now be disenchanted
  • Shortcut to your Mastery Chart profile
  • #27 Proper changelog and versioning info

Changed

  • (dev) Code is split in modules now instead of stuffed into a single script
  • (dev) Switched from ocra to ocran for building the executable

Fixed

  • #142 Script won't crash if you don't have a summoner name
    • Essentially Riot ID support
  • #87 Shards of champions with no mastery will no longer falsely be considered for disenchanting
  • #127 Champion permanents can be disenchanted again
  • Reliability improvements via more flexible recipe and currency detection
    • #128 Allows properly disenchanting things like blue essence granting summoner icons

Full changelog

v1.5.0

25 Jul 23:23
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Changelog

Added

  • Disenchant Champion, Skin, Ward Skin and Eternal Permanents
  • Upgrade Mastery Tokens using Champion Permanents
  • Debug options to help troubleshoot and expand (loot info, recipes, crafting results)
  • Dependency management with Bundler supported by Dependabot
  • Rubocop linting rules
  • Rufo formatting rules
  • Code of Conduct
  • Demo image in README

Changed

  • Smarter detection for items that aren't owned yet
  • Blue Essence directly sourced from capsules is now included in stats
  • Loot will be refreshed frequently to prevent confusion and errors
  • Clarity changes to Mastery Token upgrade process

Fixed

  • Some chests with no display name, e.g. Honor 5 Capsule
  • Faulty crafting recipes
  • Typos

What's Changed

New Contributors

Full Changelog: v1.4.0...v1.5.0

v1.4.0

14 Jul 21:33
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  • Reordered menu to reflect the order in the loot tab
    • New submenu for materials
  • Support for disenchanting Summoner Icons
  • Support for upgrading Mastery Tokens using the cheapest way available
    • Note: doesn't support champion permanents yet
  • Bugfix for Event Token crafting (#21)
  • Smarter version check for people using the Ruby script from the main branch
  • More minor bugfixes and code cleanup

What's Changed

Full Changelog: v1.3.2...v1.4.0

v1.3.2

30 Jun 10:55
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  • #10: Added collection feature
    • Option to keep one shard of each champion regardless of mastery

Full Changelog: v1.3.1...v1.3.2