Pcolormesh with Gouraud shading: masked arrays #26072
Merged
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Closes #8802.
PR summary
This PR modifies QuadMesh such that with Gouraud shading, masked "color" array data
for any vertex prevents triangles using that vertex from being rendered. This is similar to what
pcolor
does. It differs from thepcolormesh
non-Gouraud shadings, for which all regionsare rendered, but masked regions are transparent. This PR changes only the Gouraud shading.
A bug in the Gouraud shading for the PS backend is fixed.
Tests are modified to cover that bug fix, to include masked arrays, and to demonstrate Gouraud
shading with the PS backend.
PR checklist