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Closes #99. ldtk seems to output tiled files with no newlines in the csv
data. Tiled itself does always seem to put the newlines in however, it
can open the ldtk files so we should too.
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rs-tiled

Travis Crates.io

Read maps from the Tiled Map Editor into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available on docs.rs.

Code contributions are welcome as are bug reports, documentation, suggestions and criticism.

There is a package on crates.io, to use simply add:

tiled = "0.9.3"

to the dependencies section of your Cargo.toml.

Example

extern crate serialize;
extern crate tiled;

use std::fs::File;
use std::io::BufReader;
use std::path::Path;

use tiled::parse;

fn main() {
    let file = File::open(&Path::new("assets/tiled_base64_zlib.tmx")).unwrap();
    println!("Opened file");
    let reader = BufReader::new(file);
    let map = parse(reader).unwrap();
    println!("{:?}", map);
    println!("{:?}", map.get_tileset_by_gid(22));
}

Things missing

There are a few things missing at the moment:

  • Terrain
  • Tile flipping
  • Image layers
  • A nice API. At the moment you can access attributes and properties, find tilesets by GID and loop through the tiles. This leaves a user of the library with a bit to do.

Licences

assets/tilesheet.png by Buch (http://blog-buch.rhcloud.com/)

Licenced under MIT

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Reads files from the Tiled editor into Rust

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