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#stardust-sim-loader

Loading and playback library for the stardust simulations made with the stardust editor. You can check out the examples directory how to use it.

##.sde file format specification 1.0

.sde are Stardust simulation files created in the stardust editor which can be played back by this library. The file is actually a .zip file that is compressed with store only option.

It contains the following files:

  • descriptor.json
  • emitterImage_[number].png : The bitmap that is used to render the particles from emitter [number], always in .png format. There are always the same number of these as emitters.
  • stardustEmitter_[number].xml : The stardust simulation descriptor for emitter [number].

A single project can contain unlimited number of emitters (but a lot of them can negatively impact performance).

descriptor.json specification: This is a JSON file containing settings for the simulation, an example how it can look:

{
	"version": 2,
	"backgroundColor": 0,
    "backgroundFileName": "background.png",
	"hasBackground": "true"
	"fps": 60
}

backgroundColor is the color of the background in the editor. Ignored if hasBackground is false.

backgroundFileName is the filename of the background. Either a .png or a .swf file.


Note that backgroundColor, backgroundFileName and the hasBackground properties are ignored by the playback component. They are meant for easier creation of effects in the simulation editor.