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v.3.2.0

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@maxheyn maxheyn released this 07 May 21:38
a4ec6f2

Hello!

In v3.2.0 we have a complete rewrite of the datapack to support the new command format introduced in Minecraft 1.20.5.

General/TL;DR

  • Add support target versions Minecraft 1.20.5 - 1.20.6
  • Renamed some converstion items
  • Updated drop chance of many conversion items
  • Moved acquisition method/source of some conversion items
  • General code formatting updates

Traders

Rebalanced location of some conversion items and drop chances to make them either easier to obtain or more renewable. Feedback is welcome on these changes.

Key:
🏷️ - Renamed item
📈 - Updated drop chance
🔀 - Changed source

Horticulturist 🏷️📈🔀

  • Renamed item from Fragrant Flower to Potent Seed Specimen
  • Now obtained from Sniffer digging at a 1/8 chance (was 1/2 from Pillager outposts)

Mineralogist 🏷️📈

  • Renamed item from 24-Karat Gold to Glistening Mineral Sample
  • Now 1/3 chance from spawner dungeons (was 1/4 chance)

Petrologist 📈

  • Now 1/5 chance from Abandoned Mineshaft chests (was 1/12 chance)

Netherographer 📈

  • Now 1/2 chance from Ruined Portal chests (was 1/4 chance)

Oceanographer 📈

  • Now 1/2 chance from Big Underwater Ruins chests (was 1/3 chance)

Eremologist 🏷️📈🔀

  • Renamed item from Budding Cactus to Pristine Pottery Sherd
  • Now 1/9 chance from Desert Pyramid archaeology (was 1/12 from Desert Pyramid chests)

Furnisher 📈

  • Now 1/2 chance from Stronghold Library chests (was 1/3 chance)
  • Mutually exclusive per chest with Ritualist item

Engineer 🔀

  • Now 1/256 chance from Redstone Ore AND Deepslate Redstone Ore (was previously only Redstone Ore)

Tailor 📈🔀

  • Now obtained from Woodland Mansion chests at a 1/3 chance (was 1/2 from Village Shepherds)
  • *Dev Note: This item was incredibly difficult to get because Village Shepherds only spawned with chests in Snowy biomes, and there is also an excrutiatingly low chance for those to spawn Shepherd houses in the first place.

Blacksmith 📈🔀

  • Now obtained from Shipwreck Treasure chestss at a 1/3 chance (was 1/2 from Viillage Armorer chests)

Ritualist 📈

  • Now 1/2 chance from Stronghold Library chests (was 1/3 chance)
  • Mutually exclusive per chest with Furnisher item

Chef 📈🔀

  • Now obtained from Ancient City Ice chests at a 100% chance (was 1/2 from Village Butcher chests)

Steampunker 🏷️📈

  • Renamed item from Forgotten Scrap Metal to Forgotten Scrap
  • Now 1/20 Chance from fishing up Treasure (was 1/24)

Alchemist 📈

  • Now 1/20 Chance from fishing up Treasure (was 1/24)

Bartender 📈

  • Now 1/20 Chance from fishing up Treasure (was 1/24)

Plushie Maniac 📈

  • Now 1/20 Chance from fishing up Treasure (was 1/24)

Gamermaster 📈

  • Now 1/20 Chance from fishing up Treasure (was 1/24)

Recycler 📈

  • Now 1/20 Chance from fishing up Treasure (was 1/24)

Misc.

  • Moved distance checks for certain traders to be in the main file rather than their specific trader file, reducing overall places where we need to do the distance check.
    • Dev Note: Some conversion items, like Carrots/Wheat are able to be harvested by Villagers which caused problems in villager farms. The workaround is that the player must now be within 2 blocks. This is not a new change, but being explained here for context.
  • Reformatted practically every file, so the project is no longer a jumbled mess. Contributing and editing should be easier now.
  • Updated wording on help/init commands to be more accurate
  • Updated README :)