iOS Language Manager
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How to change localization internally in your iOS application

Unfortunately, there’s no official way provided by Apple for this purpose. Let’s look at two methods for solving this problem.

Method #1

Apple provides a way to specify an application-specific language, by updating the “AppleLanguages” key in NSUserDefaults. For example:

[[NSUserDefaults standardUserDefaults] setObject:@"fr" forKey:@"AppleLanguages"];
[[NSUserDefaults standardUserDefaults] synchronize];

For working this method, you’ll have to set it before UIKit initialized.

//  main.m
//  ios_language_manager
//  Created by Maxim Bilan on 12/23/14.
//  Copyright (c) 2014 Maxim Bilan. All rights reserved.

#import <UIKit/UIKit.h>
#import "AppDelegate.h"
#import "LanguageManager.h"

int main(int argc, char * argv[]) {
    @autoreleasepool {
        [[NSUserDefaults standardUserDefaults] setObject:@"fr" forKey:@"AppleLanguages"];
        [[NSUserDefaults standardUserDefaults] synchronize];
        return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));

The problem of this method is that the app has to be relaunched to take effect.

Method #2

The solution is to swap the mainBundle of our application as soon as the user changes their language preferences inside the app.

See the category for NSBundle.


#import <Foundation/Foundation.h>

@interface NSBundle (Language)

+ (void)setLanguage:(NSString *)language;



#import "NSBundle+Language.h"
#import <objc/runtime.h>

static const char kBundleKey = 0;

@interface BundleEx : NSBundle


@implementation BundleEx

- (NSString *)localizedStringForKey:(NSString *)key value:(NSString *)value table:(NSString *)tableName
    NSBundle *bundle = objc_getAssociatedObject(self, &kBundleKey);
    if (bundle) {
        return [bundle localizedStringForKey:key value:value table:tableName];
    else {
        return [super localizedStringForKey:key value:value table:tableName];


@implementation NSBundle (Language)

+ (void)setLanguage:(NSString *)language
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        object_setClass([NSBundle mainBundle],[BundleEx class]);
    id value = language ? [NSBundle bundleWithPath:[[NSBundle mainBundle] pathForResource:language ofType:@"lproj"]] : nil;
    objc_setAssociatedObject([NSBundle mainBundle], &kBundleKey, value, OBJC_ASSOCIATION_RETAIN_NONATOMIC);


In this method, a problem that may arise is updating elements on active screens. You can reload your rootViewController from our application delegate, will always work reliably.

- (void)reloadRootViewController
    AppDelegate *delegate = [UIApplication sharedApplication].delegate;
    NSString *storyboardName = @"Main";
    UIStoryboard *storybaord = [UIStoryboard storyboardWithName:storyboardName bundle:nil];
    delegate.window.rootViewController = [storybaord instantiateInitialViewController];

All code you can see in this repository. With simple example.

alt tag

Please, use for free and like it ☺.

Note: In example project by default the app uses method #2. You can disable this. Just comment define USE_ON_FLY_LOCALIZATION.

More details on the blog here.