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Unity HoloLens app for designing motion capture setups in augmented reality
C# GLSL ShaderLab
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README.md

README.md

LabDesignAR

Screenshot from LabDesignAR, 1:10 scale "tabletop" models

HoloLens application for designing motion capture setups in augmented reality.

Currently based on frustum geometries from Qualisys Miqus cameras.

Video: youtu.be/pVLuhdhDazM

Dependencies

Requires:

Notes

  • Some sound files and 3D models of motion capture cameras (which are required to compile) are not included here, since I cannot distribute them. Thus. this repo is mainly intended for reference purposes. Those who are interested in compiling and running the full application can do so after replacing the camera model in the 'Miqus' game objects and replacing/removing sounds.

This is derived from my work with Qualisys AB, the HAPPERN research group at Koç University, and the t2i Interaction Laboratory at Chalmers University of Technology.

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