Skip to content

Commit

Permalink
Remove boost from the repair xpHandler
Browse files Browse the repository at this point in the history
Replace old false values with doubles which will produce identical results

While the boost value will remain confusing in configs later, it will now at least be easier.
  • Loading branch information
NuclearW committed May 17, 2012
1 parent d3b7af3 commit 2a46a5c
Showing 1 changed file with 14 additions and 19 deletions.
33 changes: 14 additions & 19 deletions src/main/java/com/gmail/nossr50/skills/misc/Repair.java
Expand Up @@ -57,19 +57,19 @@ public static void repairCheck(Player player, ItemStack is) {
if (ItemChecks.isArmor(is) && permInstance.armorRepair(player)) {
if (ItemChecks.isDiamondArmor(is) && inventory.contains(configInstance.getRepairDiamondMaterial()) && skillLevel >= configInstance.getRepairDiamondLevelRequirement() && permInstance.diamondRepair(player)) {
repairItem(player, is, new ItemStack(configInstance.getRepairDiamondMaterial()));
xpHandler(player, PP, is, durabilityBefore, 6, true);
xpHandler(player, PP, is, durabilityBefore, 6);
}
else if (ItemChecks.isIronArmor(is) && inventory.contains(configInstance.getRepairIronMaterial()) && skillLevel >= configInstance.getRepairIronLevelRequirement() && permInstance.ironRepair(player)) {
repairItem(player, is, new ItemStack(configInstance.getRepairIronMaterial()));
xpHandler(player, PP, is, durabilityBefore, 2, true);
xpHandler(player, PP, is, durabilityBefore, 2);
}
else if (ItemChecks.isGoldArmor(is) && inventory.contains(configInstance.getRepairGoldMaterial()) && skillLevel >= configInstance.getRepairGoldLevelRequirement() && permInstance.goldRepair(player)) {
repairItem(player, is, new ItemStack(configInstance.getRepairGoldMaterial()));
xpHandler(player, PP, is, durabilityBefore, 4, true);
xpHandler(player, PP, is, durabilityBefore, 4);
}
else if (ItemChecks.isLeatherArmor(is) && inventory.contains(configInstance.getRepairLeatherMaterial()) && permInstance.leatherRepair(player)) {
repairItem(player, is, new ItemStack(configInstance.getRepairLeatherMaterial()));
xpHandler(player, PP, is, durabilityBefore, 1, true);
xpHandler(player, PP, is, durabilityBefore, 1);
}
else {
needMoreVespeneGas(is, player); //UNABLE TO REPAIR
Expand All @@ -82,27 +82,27 @@ else if (ItemChecks.isLeatherArmor(is) && inventory.contains(configInstance.getR
else if (ItemChecks.isTool(is) && permInstance.toolRepair(player)) {
if (ItemChecks.isStoneTool(is) && inventory.contains(configInstance.getRepairStoneMaterial()) && skillLevel >= configInstance.getRepairStoneLevelRequirement() && permInstance.stoneRepair(player)) {
repairItem(player, is, new ItemStack(configInstance.getRepairStoneMaterial()));
xpHandler(player, PP, is, durabilityBefore, 2, false);
xpHandler(player, PP, is, durabilityBefore, .5);
}
else if (ItemChecks.isWoodTool(is) && inventory.contains(configInstance.getRepairWoodMaterial()) && permInstance.woodRepair(player)) {
repairItem(player, is, new ItemStack(configInstance.getRepairWoodMaterial()));
xpHandler(player, PP, is, durabilityBefore, 2, false);
xpHandler(player, PP, is, durabilityBefore, .5);
}
else if (ItemChecks.isIronTool(is) && inventory.contains(configInstance.getRepairIronMaterial()) && skillLevel >= configInstance.getRepairIronLevelRequirement() && permInstance.ironRepair(player)) {
repairItem(player, is, new ItemStack(configInstance.getRepairIronMaterial()));
xpHandler(player, PP, is, durabilityBefore, 1, true);
xpHandler(player, PP, is, durabilityBefore, 1);
}
else if (ItemChecks.isDiamondTool(is) && inventory.contains(configInstance.getRepairDiamondMaterial()) && skillLevel >= configInstance.getRepairDiamondLevelRequirement() && permInstance.diamondRepair(player)) {
repairItem(player, is, new ItemStack(configInstance.getRepairDiamondMaterial()));
xpHandler(player, PP, is, durabilityBefore, 1, true);
xpHandler(player, PP, is, durabilityBefore, 1);
}
else if (ItemChecks.isGoldTool(is) && inventory.contains(configInstance.getRepairGoldMaterial()) && skillLevel >= configInstance.getRepairGoldLevelRequirement() && permInstance.goldRepair(player)) {
repairItem(player, is, new ItemStack(configInstance.getRepairGoldMaterial()));
xpHandler(player, PP, is, durabilityBefore, 8, true);
xpHandler(player, PP, is, durabilityBefore, 8);
}
else if (ItemChecks.isStringTool(is) && inventory.contains(configInstance.getRepairStringMaterial()) && permInstance.stringRepair(player)){
repairItem(player, is, new ItemStack(configInstance.getRepairStringMaterial()));
xpHandler(player, PP, is, durabilityBefore, 2, false);
xpHandler(player, PP, is, durabilityBefore, .5);
}
else {
needMoreVespeneGas(is, player); //UNABLE TO REPAIR
Expand All @@ -121,7 +121,7 @@ else if (ItemChecks.isCustomTool(is) && permInstance.toolRepair(player)) {

if (inventory.contains(repairMaterial)) {
repairCustomItem(player, is, repairMaterial);
xpHandler(player, PP, is, durabilityBefore, 1, true);
xpHandler(player, PP, is, durabilityBefore, 1);
}
else {
needMoreVespeneGas(is, player);
Expand All @@ -144,7 +144,7 @@ else if (ItemChecks.isCustomArmor(is) && permInstance.armorRepair(player)) {

if (inventory.contains(repairMaterial)) {
repairCustomItem(player, is, repairMaterial);
xpHandler(player, PP, is, durabilityBefore, 1, true);
xpHandler(player, PP, is, durabilityBefore, 1);
}
else {
needMoreVespeneGas(is, player);
Expand All @@ -170,16 +170,11 @@ else if (ItemChecks.isCustomArmor(is) && permInstance.armorRepair(player)) {
* @param modify Amount to modify the durability by
* @param boost True if the modifier is a boost, false if the modifier is a reduction
*/
private static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, int modify, boolean boost) {
private static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, double modify) {
short durabilityAfter = is.getDurability();
short dif = (short) (durabilityBefore - durabilityAfter);

if (boost) {
dif = (short) (dif * modify);
}
else {
dif = (short) (dif / modify);
}
dif = (short) (dif * modify);

//TODO: What exactly is this for, and should we have it for armor as well?
if (ItemChecks.isShovel(is)) {
Expand Down

0 comments on commit 2a46a5c

Please sign in to comment.