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Added option to allow refreshing of chunks after block-breaking abili…

…ties.

This, if enabled, should fix the problem of clients believing they have broken more blocks than they really have when the enchanced enchantment is removed.
If testing proves it to be useful, could be enabled by default.  This currently send a 3x3 set of chunks centered around the player, so some servers may wish to disable it in that case.
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NuclearW committed Mar 29, 2013
1 parent 80a5c2f commit 7f4efe1775046060929b412d22a2b0f5baedbb15
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@@ -8,6 +8,7 @@ Key:
- Removal
Version 1.4.05-dev
+ + Added option to allow refreshing of chunks after block-breaking abilities.
Version 1.4.04
+ Added functions to ExperienceAPI for use with offline players
@@ -11,6 +11,7 @@
private static boolean chunkletsEnabled;
private static int conversionRate;
private static boolean useEnchantmentBuffs;
+ private static boolean resendChunksAfterBlockAbility;
public HiddenConfig(String fileName) {
HiddenConfig.fileName = fileName;
@@ -31,6 +32,7 @@ public void load() {
chunkletsEnabled = config.getBoolean("Options.Chunklets", true);
conversionRate = config.getInt("Options.ConversionRate", 1);
useEnchantmentBuffs = config.getBoolean("Options.EnchantmentBuffs", true);
+ resendChunksAfterBlockAbility = config.getBoolean("Options.RefreshChunks", false);
}
}
@@ -45,4 +47,8 @@ public int getConversionRate() {
public boolean useEnchantmentBuffs() {
return useEnchantmentBuffs;
}
+
+ public boolean resendChunksAfterBlockAbility() {
+ return resendChunksAfterBlockAbility;
+ }
}
@@ -189,6 +189,14 @@ public static void profileCleanup(String playerName) {
}
}
+ public static void resendChunkRadiusAt(Player player, int radius) {
+ for (int x = player.getLocation().getChunk().getX() - radius; x < player.getLocation().getChunk().getX() + radius; x++) {
+ for (int z = player.getLocation().getChunk().getZ() - radius; z < player.getLocation().getChunk().getZ() + radius; z++) {
+ player.getWorld().refreshChunk(x, z);
+ }
+ }
+ }
+
public static Random getRandom() {
return random;
}
@@ -187,6 +187,10 @@ else if (ability == AbilityType.SUPER_BREAKER || ability == AbilityType.GIGA_DRI
handleAbilitySpeedDecrease(player);
}
+ if (HiddenConfig.getInstance().resendChunksAfterBlockAbility() && (ability == AbilityType.BERSERK || ability == AbilityType.SUPER_BREAKER || ability == AbilityType.GIGA_DRILL_BREAKER)) {
+ Misc.resendChunkRadiusAt(player, 1);
+ }
+
mcMMOPlayer.setAbilityMode(ability, false);
mcMMOPlayer.setAbilityInformed(ability, false);
@@ -8,4 +8,6 @@ Options:
# Square root of the number of chunks to convert per tick.
ConversionRate: 1
# true to use enchantment buffs for Super Breaker & Giga Drill Breaker, false to use potion buffs
- EnchantmentBuffs: true
+ EnchantmentBuffs: true
+ # true to enable refreshing of chunks around a player at the end of Super Breaker, Giga Drill Breaker, and Berserk. This should fix blocks being broken client side, but not server-side
+ RefreshChunks: false

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