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[QLC+ 5] partial support of multi head fixture in 3D preview #1158
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…add more fullscreen passes. It was utilized to remove ScreenQuadBlitEntity and ScreenQaudFXAAEntity
…the bloom texture, in the gamma_correct.frag shader
…3DItem now receive a bloom effect
However, there is still a major issue with scattering filter, not resolved yet
Add bloom effect
Add a helper method to print the 3D framegraph
To see them on a stage
Load QML component just once when building the framegraph
Otherwise it is impossible to achieve some rotations
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This PR adds 2 new fixture types (LED bar beams/pixels) and the ability to preview them in 3D.
This also adds a new information to definitions called "Layout" which indicates the columns x rows layout of physical light emitters.
Fixture definitions have been reviewed accordingly.
Beam LED bars are still a work in progress cause of an issue in multi beam scattering.