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Disallow metal slime encounters in early game #76

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gameboy9 opened this issue Oct 17, 2018 · 4 comments
Closed

Disallow metal slime encounters in early game #76

gameboy9 opened this issue Oct 17, 2018 · 4 comments
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@gameboy9
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gameboy9 commented Oct 17, 2018

With consideration to the result of the 2nd game of the Grand Final, I think we should disallow any metal slime encounter until the hero has more than 20 strength, which is the limit to metal slimes running away.

Either that or have the metal slime have 1 or 2 strength or something silly like that to force it that way.

... or disallow encounters until level 6 is achieved?

@gameboy9 gameboy9 changed the title Disallow metal slime encounters until > 20 Strength Disallow metal slime encounters in early game Oct 17, 2018
@VartioArtel
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If it were me, I'd guarantee they had a risk-reward instead. Like obscenely high chance of DL2 breath or maybe if they don't roll that, then absurd base attack.

@Jaylow7
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Jaylow7 commented Oct 17, 2018

Not sure exactly how to go about it but I agree something should be done. Last night's Grand Final game 2 was not the first race I've watched that was more or less decided because of the levels from a super early metal slime kill.

@mcgrew mcgrew self-assigned this Dec 17, 2018
@mcgrew
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mcgrew commented Dec 17, 2018

I have a potential solution to this, but I'll need more code space. I think I know where to get it, but I'll need to do some testing.

@mcgrew
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mcgrew commented Jan 10, 2019

I have added an option to make metal slimes always afraid, e.g. they will always have a chance to run with this option on, regardless of player strength.

@mcgrew mcgrew closed this as completed Jan 10, 2019
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