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15_ Set building

M dot Strange edited this page Nov 19, 2020 · 1 revision
  • I've decided to build all the sets for the film before I ramp up production again as its more difficult to switch back and forth from set building to shooting for me.

  • I built out a set tonight in a few hours then rendered out some test shots in it to get an idea of that the lighting looks like and to find some interesting angles etc in the set. I added in the actors that appear in the set to see how the lighting affects them(if additional lighting is needed for them) and just to see how they fit in with the set.

  • When I started building this set I was intending on shooting a scene in it right after and this made me feel like I needed to rush through building the set which I have no reason to right now.

  • There are roughly 19 sets to build, each one only takes a few hours as I'm simply putting together objects that already exist in the project. I'm not modeling the sets from scratch, I'm just assembling and arranging modular pieces I have made, bought or found.

  • I'll schedule in 2 weeks to assemble all the sets.

  • Doing it this way will also make saving out scene files easier. Since I'm building the sets ahead of time I will create and save "Master" or "Template" versions of each set as a scene file then when I want to shoot some stuff in that set I'll "Save As" the template scene to use for a specific sequence.

  • So just like in an idea live action setup the sets exist before I show up to shoot on them. It would suck to have to build a set before you shoot on it. Also switching from set designer to director/cinematographer back and forth a lot can get confusing. This way I'm set designer until they are all done then I don't need to think about it anymore as from that point on I'm the director and cinematographer and I only have to think about the tasks related to those roles.