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Instructions

  • Open index.html in Chrome or Firefox
  • Use your arrow keys to change the snake's direction: up, left, right, and down.
  • Eat food to gain points.
  • Don't run the snake into the wall, or its own tail.
  • Each time the snake eats, the game will get a little bit faster.

Discussion

This is actually the first thing I've ever built using the Canvas API! It was super fun, but I definitely feel like I'm missing a couple of concepts that would be obvious with more experience.

I started with the simplest possible working version I could write, given the rubric. Then I eliminated most of the bugs and added a couple of easy features (speed increase, end game alert, play btn to initialize/reinitialize the game) before I ran out of time.

I tested this in the latest versions of Chrome, Firefox and Safari.

Requirements

  • ~3 hours of coding time
  • client-side app
  • vanilla JavaScript
  • ES6 where appropriate

Next Steps

  • fix end game alert timing
  • use requestAnimationFrame instead of setTimeout
  • what happens if this is loaded on a mobile device?
  • what should the game do if the window is resized during play?
  • speed value decrease actually means the game is going faster, convert this into a user-friendly unit in UI
  • set upper limit on snake speed?
  • canvas lines seem blurry
  • add game over screen instead of alert
  • make canvas area responsive to screen size (figure out what the ideal canvas size for this game is?)
  • disable play button if game in progress or allow pause?
  • general UI polish: colors, typography, button styling, graphics
  • separate canvas js from game js, break game js down into modules (snake, food, engine)
  • super bonus next step: refactor the whole thing with state-based functional approach