Releases: meikpiep/gauguin
Releases · meikpiep/gauguin
0.28.0
Added
- Translation into Traditional Chinese. (Huge thanks to @2013ZRZ!)
Fixed
- Fix missing grid preview in new game screen, which occurred for some popular screen types. (Reported by @gittesserakt)
- Fix generating rectangular grids.
- Fix equalizing best time to no longer be handled as a new best time. (Reported by @GhostShadow0316)
0.27.0
0.26.0
Changed
- Pencil marks using with 3x3 preference have a layout consistent to the number key pad layout.
- Optimize layout of pencils marks via 3x3 preference if using a maximum of 6 values.
Removed
- Remove code deleting legacy save games at start up. Old save games were migrated to the new format
from quite few versions on. Recent versions did not contain the migration code anymore and just
deleted the old games. From know on, these old games get ignored at all.
If you ever did install a non-ancient version of Gauguin, your games will already have been
migrated.
Fixed
- Avoid rare exception on game initialization.
- Fix main screen being stuck if a new game has not been calculated yet.
0.25.0
Added
- Translation into Arabic. (Thanks to @albaroty!)
- Adds difficulty ratings of most variants of square grid sizes from 8x8 to 11x11. Includes a slight
change of existing difficulty ratings. For background information about the difficulty ratings see
separate documentation.
Changed
- Replaces the about dialog with a more modern one, using a regular activity to cover the whole screen.
- Updates Android Material to version 1.12 (Beware of the slider!).
Fixed
- Try to fix the bug where the hint popup shows an obviously wrong number of mistakes, once again.
0.24.2-debug.1
Debug APK to enable testing and log gathering dealing with #131.
0.24.2
0.24.1
0.24.0
Added
- Translation into French. (Thanks to @HarmfulBreeze!)
- Add language choosing per system settings from Android 13 on.
0.23.0
Added
- Translation into Simplified Chinese. (Thanks to @2013ZRZ, it's the first community translation of Gauguin!)
- Switch to compact key pad buttons and alter the layout automatically if a grid with size greater
than 9 gets played and the display dimensions are phone wise limited. (Thanks to @mccartney for the idea!) - New option the allow grids with size greater than 9 to obtain most of the screen, which means
getting a rectangular (that is a non-square) grid layout. This may look a bit less elegant than
the usual one, but features more space to display readable pencil marks and so on. (Thanks to @mccartney for the idea!)
Fixed
- The info box shown when finishing a game gets no longer squeezed if there is not enough space left
for it. Instead of, the box may overlap the grid.
This is not pretty, but a kind of workaround especially when using a rectangular grid shape,
minimizing the space left to be used by e.g. this info box.