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* Fix PlayerSounds sometimes having a null player #5560, also fix flame thrower sounds not actually playing * Add todo comment and remove extra null check * Cleanup a couple checks in TickHandler * Cleanup some more tick handler methods * Only store EntityPlayer as a WeakReference for sound, and sync flamethrower users * Fix flamethrower idle sound not playing when first holding a flamethrower client side * Don't lookup the EntityPlayer object if not needed * make fade up actually fade
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