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Daz To Unity [EXPERIMENTAL]

This is a fork of the official open sourced version.

Features

  • Genesis 8.1 Support: FACS Morphs
  • Support Subdivisions: By default when you export a subdivided figure to FBX you loose half of the skin weights.
  • HDRP 10 Shaders: Converting Daz shaders automatically.
  • Blendshape Controls: Very crude implementation for now. Allows you to control the Blendshapes (Morphs) of multiple items at once.
  • Driver: JCM (Corrective Morphs) Support For now this is part of a private repo, will come soon

Build os OSX

git clone https://github.com/melMass/DazToUnity.git
cd DazToUnity
mkdir -p build
cd build
cmake -DCMAKE_OSX_SYSROOT=/Developer/OSX_sdks/MacOSX10.7.sdk -DCMAKE_OSX_ARCHITECTURES="x86_64" -DDAZ_STUDIO_EXE_DIR="/Users/$(whoami)/Daz 3D/Applications/DAZ 3D/DAZStudio4 64-bit" ..
# Then run daz

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DAZ To Unity HDRP 10 (Cross Platform)

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