Releases
6.3.0
obiot
released this
24 Dec 00:54
Audio : audio core update (2.1.1), mostly improving auto audio unlock on latest (non-mobile) browser versions
Color : fixed alpha value not being properly clamped (leading to issue in WebGL mode when passing the glArray buffer)
Debug : fixed wrong bounding box drawing position for nested containers and entity childs
Entity : fixed ancestor value for renderable component
Renderable : added support for rendering mask (in both Canvas and WebGL mode), allowing to use any me.Shape object as a mask
Renderer : drawShape()
is deprecated and has been replaced by a fill()
and stroke()
methods
Renderer : cleaned and aligned drawing APIs between the Canvas and WebGL Renderer
WebGLRenderer : added stroke and fill operations for all me.Shape objects
WebGLRenderer : fillRect() now use newly added fill method, instead of creating/using a fill texture
WebGLRenderer : optimized memory usage for shape drawing operations
WebGLRenderer : enable batching of triangle vertices to speed up shape drawing (when applicable)
WebGLRenderer : fixed a clipping issue with nested containers
WebGLRenderer : fixed the clearRect method
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