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[Wii] Interframe blending forces texture filtering #1830

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SuperrSonic opened this issue Jul 27, 2020 · 1 comment
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[Wii] Interframe blending forces texture filtering #1830

SuperrSonic opened this issue Jul 27, 2020 · 1 comment
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@SuperrSonic
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@SuperrSonic SuperrSonic commented Jul 27, 2020

When using frame blending with the pixel-accurate screen mode and the filtering is set to pixelated, there is noticeable blurring on the screen, normally this isn't a problem when using 480i/p modes where non-integer scaling is usually preferred but in 240p mode it becomes more of a problem.

I don't understand why it's happening but it's like it's prescaling to an incorrect size so in integer scales it still blurs.

Because of this it might be better to disable texture filtering when using this setting.

@endrift
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@endrift endrift commented Jul 27, 2020

Does this happen with GB/C and GBA? Or just one?

endrift added a commit that referenced this issue Jul 28, 2020
@endrift endrift closed this in b38cac3 Jul 28, 2020
@endrift endrift added this to the mGBA 0.8.3 milestone Jul 28, 2020
RetroEdit added a commit to TASVideos/mgba that referenced this issue Aug 29, 2020
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