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[OpenGL] Graphical glitch in "Game Boy Advance Video - Pokemon" episodes #1865
Issues in the 2D/pixel pipeline subsystem
Game Boy Advance-related issues
There's a glitchy multi-color square in the upper left corner of the screen with the OpenGL render (Software render is unaffected).
The other GBA Video collections I tested aren't affected, apparently only the Pokemon videos. It's also noteworthy the OpenGL render goes a bit slow, even at native res, whereas the Software render runs full speed.
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