Multiple GBA buttons on single gamepad button and multiple gamepad buttons for the same GBA button. #87

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Konuchi opened this Issue Aug 17, 2015 · 8 comments

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Konuchi commented Aug 17, 2015

For some games it is nice to have button combinations like L+A, L+B, etc. bound to single buttons on a gamepad, while keeping separate buttons for them as well. Could this feature be added?

@Konuchi Konuchi closed this Aug 17, 2015

@Konuchi Konuchi reopened this Aug 17, 2015

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endrift Aug 17, 2015

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This will be very difficult to implement due to the way this is handled in the backend, not to mention getting the UI for it right...I can take a look at it, but it's definitely not going to be an easy fix.

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endrift commented Aug 17, 2015

This will be very difficult to implement due to the way this is handled in the backend, not to mention getting the UI for it right...I can take a look at it, but it's definitely not going to be an easy fix.

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karasuhebi Aug 17, 2015

This seems like a very useful feature, even if the only part you implement is the "multiple GBA buttons on a single gamepad button" part of it. I'd love to have L+A for Pokémon-like one-handed gameplay on my other GBA games. :)

This seems like a very useful feature, even if the only part you implement is the "multiple GBA buttons on a single gamepad button" part of it. I'd love to have L+A for Pokémon-like one-handed gameplay on my other GBA games. :)

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tony971 Aug 18, 2015

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Only the first half of this is a new request. https://endrift.com/mgba/bugs/show_bug.cgi?id=219

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tony971 commented Aug 18, 2015

Only the first half of this is a new request. https://endrift.com/mgba/bugs/show_bug.cgi?id=219

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A shitty mockup of a fairly intuitive design: https://moqups.com/tony971/TF8EunlE

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tony971 commented Aug 18, 2015

A shitty mockup of a fairly intuitive design: https://moqups.com/tony971/TF8EunlE

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This is basically the inverse of what I was thinking about for when I was going to do the input revamp, which was punted from 0.3.

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endrift commented Aug 18, 2015

This is basically the inverse of what I was thinking about for when I was going to do the input revamp, which was punted from 0.3.

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tony971 Sep 5, 2015

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I know it's not the way you would approach it but I just realized that my mockup would allow combining the keyboard mapping with the controller mapping.

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tony971 commented Sep 5, 2015

I know it's not the way you would approach it but I just realized that my mockup would allow combining the keyboard mapping with the controller mapping.

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karasuhebi Sep 6, 2015

Which would be awesome XD

Which would be awesome XD

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Yes, that was always intended with my revamp.

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endrift commented Sep 6, 2015

Yes, that was always intended with my revamp.

@endrift endrift added this to the 0.4.0 milestone Oct 11, 2015

@endrift endrift modified the milestones: 0.5.0, 0.4.0 Jan 29, 2016

@endrift endrift modified the milestones: 0.6.0, 0.5.0 Sep 7, 2016

@endrift endrift modified the milestones: 0.6.0, 0.6.1 Apr 22, 2017

@endrift endrift added this to Implementation in Input Revamp May 7, 2017

@endrift endrift modified the milestones: 0.6.1, 0.7.0 Jul 8, 2017

endrift pushed a commit to endrift/mgba that referenced this issue Mar 21, 2018

Merge pull request #87 from endrift/libretro
Sync with 0.6 branch
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