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Multiple GBA buttons on single gamepad button and multiple gamepad buttons for the same GBA button. #87

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Konuchi opened this issue Aug 17, 2015 · 9 comments

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@Konuchi
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@Konuchi Konuchi commented Aug 17, 2015

For some games it is nice to have button combinations like L+A, L+B, etc. bound to single buttons on a gamepad, while keeping separate buttons for them as well. Could this feature be added?

@Konuchi Konuchi closed this Aug 17, 2015
@Konuchi Konuchi reopened this Aug 17, 2015
@endrift
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@endrift endrift commented Aug 17, 2015

This will be very difficult to implement due to the way this is handled in the backend, not to mention getting the UI for it right...I can take a look at it, but it's definitely not going to be an easy fix.

@karasuhebi
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@karasuhebi karasuhebi commented Aug 17, 2015

This seems like a very useful feature, even if the only part you implement is the "multiple GBA buttons on a single gamepad button" part of it. I'd love to have L+A for Pokémon-like one-handed gameplay on my other GBA games. :)

@tony971
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@tony971 tony971 commented Aug 18, 2015

Only the first half of this is a new request. https://endrift.com/mgba/bugs/show_bug.cgi?id=219

@tony971
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@tony971 tony971 commented Aug 18, 2015

A shitty mockup of a fairly intuitive design: https://moqups.com/tony971/TF8EunlE

@endrift
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@endrift endrift commented Aug 18, 2015

This is basically the inverse of what I was thinking about for when I was going to do the input revamp, which was punted from 0.3.

@tony971
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@tony971 tony971 commented Sep 5, 2015

I know it's not the way you would approach it but I just realized that my mockup would allow combining the keyboard mapping with the controller mapping.

@karasuhebi
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@karasuhebi karasuhebi commented Sep 6, 2015

Which would be awesome XD

@endrift
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@endrift endrift commented Sep 6, 2015

Yes, that was always intended with my revamp.

@endrift endrift added this to the 0.4.0 milestone Oct 11, 2015
@endrift endrift modified the milestones: 0.5.0, 0.4.0 Jan 29, 2016
@endrift endrift modified the milestones: 0.6.0, 0.5.0 Sep 7, 2016
@endrift endrift modified the milestones: 0.6.0, 0.6.1 Apr 22, 2017
@endrift endrift added this to Implementation in Input Revamp May 7, 2017
@endrift endrift modified the milestones: 0.6.1, 0.7.0 Jul 8, 2017
endrift pushed a commit to endrift/mgba that referenced this issue Mar 21, 2018
Sync with 0.6 branch
@endrift endrift modified the milestones: mGBA 0.7.0, mGBA 0.8.0 Sep 22, 2018
@teconmoon
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@teconmoon teconmoon commented Jun 4, 2019

Don't have much useful to add to this but I'd love to see this! I use an xbox style controller and mapping A to A and B to B is great for most games, but occasionally you have a game where X might make a better B due to the physical button placement. Just my two cents!

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