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Adds controls for fine tuning the display brightness. Separate adjustments are provided for gamma, contrast and brightness offset.
These can be modified in game by using the numeric pad when not in map mode (map mode uses these for scrolling around the map).
The brightness offset control effectively adjusts the black point.
The contrast control linearly adjusts the brightness scaling
The gamma control applies a precalculated gamma curve.
Notes:
Settings are saved separately for AGA and RTG display types
The actual implementation is a fixed point arithmetic equation of
Lout = B + C * Lin ^ G
applied to each gun of a palette entry when recalculating the palette:The current settings allow for some extreme modification and should be clamped accordingly.
The calculation is performed only when a setting changes and currently happens in Vid_the LoadMainPalette() which expects a 32-bit fractional value per gun.