Use the power of Ruby gems to make your computer feep (except more musically) using sweet WAV-file-writing technology from Joel Strait. Works on both Windows and *nix (including OS X) as it uses the standard WAV format to do its bidding.
Note: In order for the sound-playing magic to work on Windows, you will need sounder, a free command-line WAV file player on your system and in your path. Mac and *nix uses
afplay, which should be built-in, but feel free to change either to something you already have or desire to install.
Besides a quick way to make some kind of noise for fun or testing your speakers, which I always appreciate,
feep could be used to tie into another Ruby script for an alert tone or maybe even some wicked cool command-line game that needs musical note sound effects. The opportunities are essentially endless.
gem install feep
Feep doesn't require any parameters, as it will play a 440Hz/A4 sine wave at 50% full volume for 100 milliseconds unless you supply one of the below options. Feep will only save the resulting WAV file(s) it creates if you specify the
The full usage looks like this:
feep [-f, --frequency FREQUENCY] [-n, --note NOTE_NAME] [-s, --scale SCALE_ID] [--degrees SCALE_DEGREES] [-w, --waveform WAVEFORM_ID] [-a, --amplitude MAX_AMPLITUDE] [-d, --duration DURATION] [--save] [--verbose] [--visual_cue]
-f, --frequency, -n, --note: a number from 0 to 20000, or a valid note name from C0 to B9 (including sharps and flats). Both
-n|--note parameters can take either kind; they're both supported mainly for ease of use. You can try a frequency outside of this range, but you may get odd results. You may also enter some combination of these with commas between them and it'll play all of them together in a chord.
-s, -scale: a scale ID that is part of the list that the gem understands. If you put in an invalid one, it will list the valid ones. If you try to use a frequency for the root note that doesn't map to a traditional note, you will get an error message (I may try to support arbitrary frequencies (microtones!) in the future).
--degrees: the number of degrees of a scale you want to play. By default, the scale will play one octave.
-w, --waveform: a string equal to "sine", "square", "saw", "triangle", or "noise".
-a, --amplitude: a number from 0.0 (silence (why would you do this?)) to 1.0 (blast it).
-d, --duration: number of milliseconds for the sound to last.
--save: switch to save the resulting WAV file in the current directory. Will create it in the format of
--verbose: switch that displays note and file-making information.
--visual_cue: switch that display a cute "Feep!" message, the length of which determined by the duration of the feep.
feep- play a C4 sine wave note at 50% full volume for 100 ms
feep -n Ab6 -w saw- play a Ab6 sawtooth wave note at 50% full volume for 200 ms
feep -n C#5 -w square -a 0.4 -d 500- play a C#5 square wave note at 40% full volume for 500 ms
feep -n 2000 -w triangle -a 0.8 -d 2000- play a 2000Hz triangle wave note at 80% full volume for 2000 ms
feep -n C3 -s major- play a major scale with C3 as the root note
feep -n D#5 -s whole_note --degrees 20- play 20 degrees of a whole note scale with D#5 as the root note