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Support zipped artwork #175
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- adding a zip/rar/etc file to an emulator's configured artwork paths will now cause the frontend to look for artworks inside that zip file - file_names located in a zip file are shown to scripts in the following format: <archive>|<internal_file_name> - images and sounds should (!) be loadable from archives using this same format. i.e. `obj.filename = "~/my_zip|snappy.png";`
ok, changes made. any testing you can do using the nightly build in a couple of days would be appreciated!! |
Wow I wasn't expecting it to be implemented so soon, Thanks! I tested the latest Git version and it works, however:
So it's good enough for me, but it may benefit from a little polishing! Cheers, Nico |
Good timing, I've had some time on my hands the last few days to fix things up. I think requiring the path be right to the zip file is the only sane way to do this, due to the way Attract-Mode searches for all the various artworks resources. With respect to the time its taking to load and browse, I've gone and added a caching mechanism that should speed this up. Let me know if it is faster for you in the newer build. |
Thanks, I've tested the latest version and it's much better. I still freezes the very first time to load all the artwork, but after that browsing games is very smooth and if I restart it loads snappily without freezing. Cheers! |
Hi,
Unless I'm mistaken zipped artwork is not supported? For example all my MAME snapshots are in a single
snap.zip
file under my MAMEsnap/
folder (sosnap/snap.zip
) but I need to unzip them all into individual files for Attract Mode.Supporting zipped artwork would be nice, especially since it's supported by MAME and also because popular artwork sources provide artwork DAT files in a format that results in them being zipped (A single
machine
XML tag where each snapshot is arom
tag, resulting in a single<machine>.zip
file by popular DATs/ROMs managers).Cheers,
Nico
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