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load https://github.com/microsoft/DirectX-Graphics-Samples/tree/master/Samples/Desktop/D3D12HelloWorld/src/HelloTriangle
modify https://github.com/microsoft/DirectX-Graphics-Samples/blob/master/Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/D3D12HelloTriangle.cpp#L201 with the following code
// Define the geometry for a triangle. Vertex triangleVertices[] = { { { 0.0f, 1.f * m_aspectRatio, 0.0f }, { 1.0f, 0.0f, 0.0f, 1.0f } }, { { 1.f, -1.f * m_aspectRatio, 0.0f }, { 0.0f, 1.0f, 0.0f, 1.0f } }, { { -1.f, -1.f * m_aspectRatio, 0.0f }, { 0.0f, 0.0f, 1.0f, 1.0f } } };
This will make the bug visible as the triangle will now extend to the window extents.
run app and resize the window a bit using the mouse (ex. bottom right corner)
see corruption in the viewport as it seems mismatched to the window client area
moving the window with the title bar will fix the bug
DxDiag.txt
The text was updated successfully, but these errors were encountered:
Same with an RTX2080 for me.
Sorry, something went wrong.
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load https://github.com/microsoft/DirectX-Graphics-Samples/tree/master/Samples/Desktop/D3D12HelloWorld/src/HelloTriangle
modify https://github.com/microsoft/DirectX-Graphics-Samples/blob/master/Samples/Desktop/D3D12HelloWorld/src/HelloTriangle/D3D12HelloTriangle.cpp#L201 with the following code
This will make the bug visible as the triangle will now extend to the window extents.
run app and resize the window a bit using the mouse (ex. bottom right corner)
see corruption in the viewport as it seems mismatched to the window client area
moving the window with the title bar will fix the bug
DxDiag.txt
The text was updated successfully, but these errors were encountered: