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FinalizeIB

Chuck Walbourn edited this page Jan 21, 2022 · 6 revisions
DirectXMesh

Finishes mesh optimization by updating an index buffer based on a vertex remap.

HRESULT FinalizeIB(
   const uint16_t* ibin, size_t nFaces,
   const uint32_t* vertexRemap, size_t nVerts,
   uint16_t* ibout );

HRESULT FinalizeIB(
   uint16_t* ib, size_t nFaces,
   const uint32_t* vertexRemap, size_t nVerts );
HRESULT FinalizeIB(
   const uint3_t* ibin, size_t nFaces,
   const uint32_t* vertexRemap, size_t nVerts,
   uint32_t* ibout );

HRESULT FinalizeIB(
   uint32_t* ib, size_t nFaces,
   const uint32_t* vertexRemap, size_t nVerts );

Parameters

A vertexRemap is an array with nVerts elements that describes how to reorder the vertices of the original mesh (i.e. oldLoc = vertexRemap[newLoc]). See OptimizeVertices.

Remarks

This should be done after all required face reordering. See ReorderIB and ReorderIBAndAdjacency.

This is the pseudo-code for how to apply a vertex remap to an index buffer:

for each j in nVerts
    vertexRemapInverse[ vertexRemap[ j ] ] = j

for each i in (nFaces *3 )
   newIndices[ i ] = vertexRemapInverse[ indices[ i ] ]

For Use

  • Universal Windows Platform apps
  • Windows desktop apps
  • Windows 11
  • Windows 10
  • Windows 8.1
  • Windows 7 Service Pack 1
  • Xbox One
  • Xbox Series X|S
  • Windows Subsystem for Linux

For Development

  • Visual Studio 2022
  • Visual Studio 2019 (16.11)
  • clang/LLVM v12 - v16
  • GCC 9.4, 11.3
  • MinGW 12.2, 13.2
  • CMake 3.20

Related Projects

DirectX Tool Kit for DirectX 11

DirectX Tool Kit for DirectX 12

DirectXTex

DirectXMath

Tools

Test Suite

Content Exporter

DxCapsViewer

See also

DirectX Landing Page

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