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GenerateAdjacencyAndPointReps

Chuck Walbourn edited this page Jan 21, 2022 · 9 revisions
DirectXMesh

Generates the adjacency and/or point representatives for a mesh.

HRESULT GenerateAdjacencyAndPointReps(
   const uint16_t* indices, size_t nFaces,
   const XMFLOAT3* positions, size_t nVerts,
   float epsilon,
   uint32_t* pointRep, uint32_t* adjacency );

HRESULT GenerateAdjacencyAndPointReps(
   const uint32_t* indices, size_t nFaces,
   const XMFLOAT3* positions, size_t nVerts,
   float epsilon,
   uint32_t* pointRep, uint32_t* adjacency );

Parameters

epsilon: Threshold used when comparing positions for shared/duplicate positions for geometric adjacency. This value can be 0 for bit-wise identical vertex positions, which results in topological adjacency.

If pointRep is nullptr, it is still generated as part of the computation but is not returned to the caller.

If both pointRep and adjacency are nullptr, these functions return an error code.

Remarks

These functions assume the triangular mesh description is valid. See Validate

Example

This computes a topological adjacency:

auto mesh = std::make_unique<WaveFrontReader<uint16_t>>();

if ( FAILED( mesh->Load( L"test.obj" ) ) )
   // Error

size_t nFaces = mesh->indices.size() / 3;
size_t nVerts = mesh->vertices.size();

auto pos = std::make_unique<XMFLOAT3[]>(nVerts);
for( size_t j = 0; j < nVerts; ++j )
   pos[ j ] = mesh->vertices[ j ].position;

auto adj = std::make_unique<uint32_t[]>(mesh->indices.size());
if ( FAILED ( GenerateAdjacencyAndPointReps(
   mesh->indices.data(), nFaces,
   pos.get(), nVerts, 0.f, nullptr, adj.get() ) ) )
   // Error

Changing the last statement to use a non-zero epsilon returns a geometric adjacency:

if ( FAILED ( GenerateAdjacencyAndPointReps(
   mesh->indices.data(), nFaces,
   pos.get(), nVerts, 1e-5f, nullptr, adj.get() ) ) )
   // Error

For Use

  • Universal Windows Platform apps
  • Windows desktop apps
  • Windows 11
  • Windows 10
  • Windows 8.1
  • Windows 7 Service Pack 1
  • Xbox One
  • Xbox Series X|S
  • Windows Subsystem for Linux

For Development

  • Visual Studio 2022
  • Visual Studio 2019 (16.11)
  • clang/LLVM v12 - v16
  • GCC 9.4, 11.3
  • MinGW 12.2, 13.2
  • CMake 3.20

Related Projects

DirectX Tool Kit for DirectX 11

DirectX Tool Kit for DirectX 12

DirectXTex

DirectXMath

Tools

Test Suite

Content Exporter

DxCapsViewer

See also

DirectX Landing Page

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