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As the PBREffect is a little complicated, it would be useful to build a tutorial for it. Since you really need an HDR rendering pipeline for PBR, it would come after the last "Using HDR" tutorial in the graphics portion.
The text was updated successfully, but these errors were encountered:
Also want a reference page on PBR content, specifically the types of maps used to explain what they all do. The tutorial itself should use prebaked textures to simplify it.
As the PBREffect is a little complicated, it would be useful to build a tutorial for it. Since you really need an HDR rendering pipeline for PBR, it would come after the last "Using HDR" tutorial in the graphics portion.
The text was updated successfully, but these errors were encountered: