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Oculus visualization now integrated with MRTK #10067

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RogPodge
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Overview

Previously Oculus controllers managed their visuals completely separately from MRTK. This PR refactors the Oculus Touch Controllers to use the visualizer in a similar manner as the WMR controllers. For consistency, it also makes it so avatar hands can be rendered at the same time as the controller models, since Oculus's OvrAvatar functionality operates in it's own system and cannot be managed easily by MRTK.

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/azp run

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Azure Pipelines successfully started running 2 pipeline(s).

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NOTE: This also fixes an error that was introduced when the UnityEngine import was added to the OculusXRSDKDeviceManager class

Assets\MRTK\Providers\Oculus\XRSDK\OculusXRSDKDeviceManager.cs(17,7): error CS0105: The using directive for 'UnityEngine' appeared previously in this namespace

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@keveleigh keveleigh left a comment

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Big fan of the direction this PR is taking, moving some of this visualization work more in-box!

…hController.cs

Co-authored-by: Kurtis <kurtie@microsoft.com>
@RogPodge RogPodge force-pushed the OculusControllerVisualizationRefactor branch from 8739c5d to 10666b1 Compare July 13, 2021 22:19
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/azp run

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Azure Pipelines successfully started running 2 pipeline(s).

@RogPodge RogPodge merged commit 2e1a97a into microsoft:main Jul 13, 2021
@polar-kev polar-kev added this to the MRTK 2.7.3 milestone Nov 22, 2021
@polar-kev polar-kev modified the milestones: MRTK 2.7.3, MRTK 2.x future Dec 5, 2021
RogPodge added a commit that referenced this pull request Dec 14, 2021
* Oculus visualization now merged seemlessly with MRTK

* addressing code review comments

* Update Assets/MRTK/Providers/Oculus/XRSDK/Controllers/OculusXRSDKTouchController.cs

Co-authored-by: Kurtis <kurtie@microsoft.com>

Co-authored-by: Kurtis <kurtie@microsoft.com>
m-the-hoff pushed a commit that referenced this pull request Dec 15, 2021
Oculus visualization now integrated with MRTK (#10067)
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Inactive controller visualizer after update to 2.7.0
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