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Fix for Bounds Control With Non Uniform Scale Issues #10133

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merged 1 commit into from Aug 31, 2021
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Expand Up @@ -1242,8 +1242,8 @@ private void TransformTarget(HandleType transformType)
else // non-uniform scaling
{
// get diff from center point of box
Vector3 initialDist = (initialGrabPoint - oppositeCorner);
Vector3 currentDist = (currentGrabPoint - oppositeCorner);
Vector3 initialDist = Target.transform.InverseTransformVector(initialGrabPoint - oppositeCorner);
Vector3 currentDist = Target.transform.InverseTransformVector(currentGrabPoint - oppositeCorner);
Vector3 grabDiff = (currentDist - initialDist);
scaleFactor = Vector3.one + grabDiff.Div(initialDist);
}
Expand Down Expand Up @@ -1284,8 +1284,8 @@ private void TransformTarget(HandleType transformType)
clampedTransform.Scale;
}

var originalRelativePosition = initialPositionOnGrabStart - oppositeCorner;
var newPosition = originalRelativePosition.Div(initialScaleOnGrabStart).Mul(Target.transform.localScale) + oppositeCorner;
var originalRelativePosition = Target.transform.InverseTransformDirection(initialPositionOnGrabStart - oppositeCorner);
var newPosition = Target.transform.TransformDirection(originalRelativePosition.Mul(scaleFactor)) + oppositeCorner;
Target.transform.position = smoothingActive ? Smoothing.SmoothTo(Target.transform.position, newPosition, scaleLerpTime, Time.deltaTime) : newPosition;
}
else if (transformType == HandleType.Translation)
Expand Down