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That's a great suggestion. That said, I think only D3D12_COMMAND_LIST_TYPE_DIRECT, D3D12_COMMAND_LIST_TYPE_BUNDLE, or D3D12_COMMAND_LIST_TYPE_COPY would actually work. The class issues copy commands on the command-list, so D3D12_COMMAND_LIST_TYPE_COMPUTE wouldn't work.
Currently providing a
ID3D12CommandQueue*
toResourceUploadBatch::End
generates an error if the queue is not of typeD3D12_COMMAND_LIST_TYPE_DIRECT
;This can just be changed to
and this is now all fixed. Would be useful
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