Fix blocks upgrades with tilemaps #7339
Merged
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re: microsoft/pxt-arcade#2197, this fixes blocks upgrades when there's a tilemap.
The issue was that the blocks compile was generating
main.ts
as iftilemap.g.ts
exists, so it didn't have the namespace at the top. This adds on to the blocks patch logic to copy over the generated files to the patch when we're validating that it creates an okay program.This feels like potentially a bit too much tilemap specific logic in the upgrade logic, but not sure where a better fix would be.