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Install Arcade (#29)
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analogrelay committed Mar 31, 2020
1 parent d71dfd0 commit 8273d16
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6 changes: 6 additions & 0 deletions .gitignore
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## Arcade specific things

# Ignore the local '.dotnet' runtime directory
.dotnet/


## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
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2 changes: 2 additions & 0 deletions Build.cmd
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@echo off
powershell -ExecutionPolicy ByPass -NoProfile -command "& """%~dp0eng\common\Build.ps1""" -restore -build %*"
16 changes: 16 additions & 0 deletions Build.sh
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#!/usr/bin/env bash

source="${BASH_SOURCE[0]}"

# resolve $SOURCE until the file is no longer a symlink
while [[ -h $source ]]; do
scriptroot="$( cd -P "$( dirname "$source" )" && pwd )"
source="$(readlink "$source")"

# if $source was a relative symlink, we need to resolve it relative to the path where the
# symlink file was located
[[ $source != /* ]] && source="$scriptroot/$source"
done

scriptroot="$( cd -P "$( dirname "$source" )" && pwd )"
"$scriptroot/eng/common/build.sh" --build --restore $@
16 changes: 16 additions & 0 deletions Directory.Build.props
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<?xml version="1.0" encoding="utf-8"?>
<Project>
<Import Project="Sdk.props" Sdk="Microsoft.DotNet.Arcade.Sdk" />

<PropertyGroup>
<Copyright>© Microsoft Corporation. All rights reserved.</Copyright>
</PropertyGroup>
<PropertyGroup>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<StrongNameKeyId>Microsoft</StrongNameKeyId>
</PropertyGroup>

<PropertyGroup>
<MoqPublicKey>0024000004800000940000000602000000240000525341310004000001000100c547cac37abd99c8db225ef2f6c8a3602f3b3606cc9891605d02baa56104f4cfc0734aa39b93bf7852f7d9266654753cc297e7d2edfe0bac1cdcf9f717241550e0a7b191195b7667bb4f64bcb8e2121380fd1d9d46ad2d92d2d15605093924cceaf74c4861eff62abf69b9291ed0a340e113be11e6a7d3113e92484cf7045cc7</MoqPublicKey>
</PropertyGroup>
</Project>
4 changes: 4 additions & 0 deletions Directory.Build.targets
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<?xml version="1.0" encoding="utf-8"?>
<Project>
<Import Project="Sdk.targets" Sdk="Microsoft.DotNet.Arcade.Sdk" />
</Project>
9 changes: 8 additions & 1 deletion NuGet.config
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<configuration>
<packageSources>
<clear />
<!-- Feed to use to restore the Arcade SDK from -->
<add key="dotnet-eng" value="https://pkgs.dev.azure.com/dnceng/public/_packaging/dotnet-eng/nuget/v3/index.json" />

<!-- Feeds to use to restore dependent packages from -->
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" />
</packageSources>
</configuration>
<disabledPackageSources>
<clear />
</disabledPackageSources>
</configuration>
2 changes: 2 additions & 0 deletions Pack.cmd
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@echo off
powershell -ExecutionPolicy ByPass -NoProfile -command "& """%~dp0eng\common\Build.ps1""" -restore -build -pack %*"
16 changes: 16 additions & 0 deletions Pack.sh
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#!/usr/bin/env bash

source="${BASH_SOURCE[0]}"

# resolve $SOURCE until the file is no longer a symlink
while [[ -h $source ]]; do
scriptroot="$( cd -P "$( dirname "$source" )" && pwd )"
source="$(readlink "$source")"

# if $source was a relative symlink, we need to resolve it relative to the path where the
# symlink file was located
[[ $source != /* ]] && source="$scriptroot/$source"
done

scriptroot="$( cd -P "$( dirname "$source" )" && pwd )"
"$scriptroot/eng/common/build.sh" --build --restore --pack $@
2 changes: 2 additions & 0 deletions Restore.cmd
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@echo off
powershell -ExecutionPolicy ByPass -NoProfile -command "& """%~dp0eng\common\Build.ps1""" -restore %*"
16 changes: 16 additions & 0 deletions Restore.sh
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#!/usr/bin/env bash

source="${BASH_SOURCE[0]}"

# resolve $SOURCE until the file is no longer a symlink
while [[ -h $source ]]; do
scriptroot="$( cd -P "$( dirname "$source" )" && pwd )"
source="$(readlink "$source")"

# if $source was a relative symlink, we need to resolve it relative to the path where the
# symlink file was located
[[ $source != /* ]] && source="$scriptroot/$source"
done

scriptroot="$( cd -P "$( dirname "$source" )" && pwd )"
"$scriptroot/eng/common/build.sh" --restore $@
2 changes: 2 additions & 0 deletions Test.cmd
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@echo off
powershell -ExecutionPolicy ByPass -NoProfile -command "& """%~dp0eng\common\Build.ps1""" -test %*"
16 changes: 16 additions & 0 deletions Test.sh
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#!/usr/bin/env bash

source="${BASH_SOURCE[0]}"

# resolve $SOURCE until the file is no longer a symlink
while [[ -h $source ]]; do
scriptroot="$( cd -P "$( dirname "$source" )" && pwd )"
source="$(readlink "$source")"

# if $source was a relative symlink, we need to resolve it relative to the path where the
# symlink file was located
[[ $source != /* ]] && source="$scriptroot/$source"
done

scriptroot="$( cd -P "$( dirname "$source" )" && pwd )"
"$scriptroot/eng/common/build.sh" --test $@
65 changes: 65 additions & 0 deletions activate.ps1
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#
# This file must be used by invoking ". .\activate.ps1" from the command line.
# You cannot run it directly. See https://docs.microsoft.com/powershell/module/microsoft.powershell.core/about/about_scripts#script-scope-and-dot-sourcing
#
# To exit from the environment this creates, execute the 'deactivate' function.
#

if ($MyInvocation.CommandOrigin -eq 'runspace') {
Write-Host -f Red "This script cannot be invoked directly."
Write-Host -f Red "To function correctly, this script file must be 'dot sourced' by calling `". $PSCommandPath`" (notice the dot at the beginning)."
exit 1
}

function deactivate ([switch]$init) {

# reset old environment variables
if (Test-Path variable:_OLD_PATH) {
$env:PATH = $_OLD_PATH
Remove-Item variable:_OLD_PATH
}

if (test-path function:_old_prompt) {
Set-Item Function:prompt -Value $function:_old_prompt -ea ignore
remove-item function:_old_prompt
}

Remove-Item env:DOTNET_ROOT -ea ignore
Remove-Item env:DOTNET_MULTILEVEL_LOOKUP -ea ignore
if (-not $init) {
# Remove the deactivate function
Remove-Item function:deactivate
}
}

# Cleanup the environment
deactivate -init

$_OLD_PATH = $env:PATH
# Tell dotnet where to find itself
$env:DOTNET_ROOT = "$PSScriptRoot\.dotnet"
${env:DOTNET_ROOT(x86)} = "$PSScriptRoot\.dotnet\x86"
# Tell dotnet not to look beyond the DOTNET_ROOT folder for more dotnet things
$env:DOTNET_MULTILEVEL_LOOKUP = 0
# Put dotnet first on PATH
$env:PATH = "${env:DOTNET_ROOT};${env:PATH}"

# Set the shell prompt
if (-not $env:DISABLE_CUSTOM_PROMPT) {
$function:_old_prompt = $function:prompt
function dotnet_prompt {
# Add a prefix to the current prompt, but don't discard it.
write-host "($( split-path $PSScriptRoot -leaf )) " -nonewline
& $function:_old_prompt
}

Set-Item Function:prompt -Value $function:dotnet_prompt -ea ignore
}

Write-Host -f Magenta "Enabled the .NET Core environment. Execute 'deactivate' to exit."
if (-not (Test-Path "${env:DOTNET_ROOT}\dotnet.exe")) {
Write-Host -f Yellow ".NET Core has not been installed yet. Run $PSScriptRoot\restore.cmd to install it."
}
else {
Write-Host "dotnet = ${env:DOTNET_ROOT}\dotnet.exe"
}
94 changes: 94 additions & 0 deletions activate.sh
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#
# This file must be used by invoking "source activate.sh" from the command line.
# You cannot run it directly.
# To exit from the environment this creates, execute the 'deactivate' function.

_RED="\033[0;31m"
_MAGENTA="\033[0;95m"
_YELLOW="\033[0;33m"
_RESET="\033[0m"

# This detects if a script was sourced or invoked directly
# See https://stackoverflow.com/a/28776166/2526265
sourced=0
if [ -n "$ZSH_EVAL_CONTEXT" ]; then
case $ZSH_EVAL_CONTEXT in *:file) sourced=1;; esac
THIS_SCRIPT="${0:-}"
elif [ -n "$KSH_VERSION" ]; then
[ "$(cd $(dirname -- $0) && pwd -P)/$(basename -- $0)" != "$(cd $(dirname -- ${.sh.file}) && pwd -P)/$(basename -- ${.sh.file})" ] && sourced=1
THIS_SCRIPT="${0:-}"
elif [ -n "$BASH_VERSION" ]; then
(return 2>/dev/null) && sourced=1
THIS_SCRIPT="$BASH_SOURCE"
else # All other shells: examine $0 for known shell binary filenames
# Detects `sh` and `dash`; add additional shell filenames as needed.
case ${0##*/} in sh|dash) sourced=1;; esac
THIS_SCRIPT="${0:-}"
fi

if [ $sourced -eq 0 ]; then
printf "${_RED}This script cannot be invoked directly.${_RESET}\n"
printf "${_RED}To function correctly, this script file must be sourced by calling \"source $0\".${_RESET}\n"
exit 1
fi

deactivate () {

# reset old environment variables
if [ ! -z "${_OLD_PATH:-}" ] ; then
export PATH="$_OLD_PATH"
unset _OLD_PATH
fi

if [ ! -z "${_OLD_PS1:-}" ] ; then
export PS1="$_OLD_PS1"
unset _OLD_PS1
fi

# This should detect bash and zsh, which have a hash command that must
# be called to get it to forget past commands. Without forgetting
# past commands the $PATH changes we made may not be respected
if [ -n "${BASH:-}" ] || [ -n "${ZSH_VERSION:-}" ] ; then
hash -r 2>/dev/null
fi

unset DOTNET_ROOT
unset DOTNET_MULTILEVEL_LOOKUP
if [ ! "${1:-}" = "init" ] ; then
# Remove the deactivate function
unset -f deactivate
fi
}

# Cleanup the environment
deactivate init

DIR="$( cd "$( dirname "$THIS_SCRIPT" )" && pwd )"
_OLD_PATH="$PATH"
# Tell dotnet where to find itself
export DOTNET_ROOT="$DIR/.dotnet"
# Tell dotnet not to look beyond the DOTNET_ROOT folder for more dotnet things
export DOTNET_MULTILEVEL_LOOKUP=0
# Put dotnet first on PATH
export PATH="$DOTNET_ROOT:$PATH"

# Set the shell prompt
if [ -z "${DISABLE_CUSTOM_PROMPT:-}" ] ; then
_OLD_PS1="$PS1"
export PS1="(`basename \"$DIR\"`) $PS1"
fi

# This should detect bash and zsh, which have a hash command that must
# be called to get it to forget past commands. Without forgetting
# past commands the $PATH changes we made may not be respected
if [ -n "${BASH:-}" ] || [ -n "${ZSH_VERSION:-}" ] ; then
hash -r 2>/dev/null
fi

printf "${_MAGENTA}Enabled the .NET Core environment. Execute 'deactivate' to exit.${_RESET}\n"

if [ ! -f "$DOTNET_ROOT/dotnet" ]; then
printf "${_YELLOW}.NET Core has not been installed yet. Run $DIR/restore.sh to install it.${_RESET}\n"
else
printf "dotnet = $DOTNET_ROOT/dotnet\n"
fi
8 changes: 8 additions & 0 deletions eng/Build.props
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<!-- Exclude samples, they aren't packable -->
<ProjectToBuild Include="$(RepoRoot)src\**\*.csproj" />
<ProjectToBuild Include="$(RepoRoot)test\**\*.csproj" />
</ItemGroup>
</Project>
15 changes: 15 additions & 0 deletions eng/Version.Details.xml
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<?xml version="1.0" encoding="utf-8"?>
<Dependencies>
<ProductDependencies>
</ProductDependencies>
<ToolsetDependencies>
<Dependency Name="Microsoft.DotNet.Arcade.Sdk" Version="5.0.0-beta.20180.5">
<Uri>https://github.com/dotnet/arcade</Uri>
<Sha>09bb9d929120b402348c9a0e9c8c951e824059aa</Sha>
</Dependency>
<Dependency Name="Microsoft.DotNet.Helix.Sdk" Version="5.0.0-beta.20180.5">
<Uri>https://github.com/dotnet/arcade</Uri>
<Sha>09bb9d929120b402348c9a0e9c8c951e824059aa</Sha>
</Dependency>
</ToolsetDependencies>
</Dependencies>
7 changes: 7 additions & 0 deletions eng/Versions.props
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<VersionPrefix>0.1.0</VersionPrefix>
<PreReleaseVersionLabel>alpha1</PreReleaseVersionLabel>
</PropertyGroup>
</Project>
2 changes: 2 additions & 0 deletions eng/common/CIBuild.cmd
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@echo off
powershell -ExecutionPolicy ByPass -NoProfile -command "& """%~dp0Build.ps1""" -restore -build -test -sign -pack -publish -ci %*"
11 changes: 11 additions & 0 deletions eng/common/PSScriptAnalyzerSettings.psd1
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@{
IncludeRules=@('PSAvoidUsingCmdletAliases',
'PSAvoidUsingWMICmdlet',
'PSAvoidUsingPositionalParameters',
'PSAvoidUsingInvokeExpression',
'PSUseDeclaredVarsMoreThanAssignments',
'PSUseCmdletCorrectly',
'PSStandardDSCFunctionsInResource',
'PSUseIdenticalMandatoryParametersForDSC',
'PSUseIdenticalParametersForDSC')
}
28 changes: 28 additions & 0 deletions eng/common/README.md
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# Don't touch this folder

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u" u$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$u "u
u" u$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$u "u
$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $
$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $
$ $$$" ... "$... ...$" ... "$$$ ... "$$$ $
$ $$$u `"$$$$$$$ $$$ $$$$$ $$ $$$ $$$ $
$ $$$$$$uu "$$$$ $$$ $$$$$ $$ """ u$$$ $
$ $$$""$$$ $$$$ $$$u "$$$" u$$ $$$$$$$$ $
$ $$$$....,$$$$$..$$$$$....,$$$$..$$$$$$$$ $
$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $
"u "$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$" u"
"u "$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$" u"
"u "$$$$$$$$$$$$$$$$$$$$$$$$$$$$" u"
"u "$$$$$$$$$$$$$$$$$$$$$$$$" u"
"u "$$$$$$$$$$$$$$$$$$$$" u"
"u """""""""""""""""" u"
""""""""""""""""""""

!!! Changes made in this directory are subject to being overwritten by automation !!!

The files in this directory are shared by all Arcade repos and managed by automation. If you need to make changes to these files, open an issue or submit a pull request to https://github.com/dotnet/arcade first.

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