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Localization Updates - main - associated with #17259 (#17272)
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consvc committed May 17, 2024
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<value>Schriftart</value>
<comment>Name for a control to select the font for text in the app.</comment>
</data>
<data name="Profile_FontFace.HelpText" xml:space="preserve">
<value>Sie können mehrere Schriftarten verwenden, indem Sie sie durch ein ASCII-Komma voneinander trennen.</value>
</data>
<data name="Profile_FontSize.Header" xml:space="preserve">
<value>Schriftgrad</value>
<comment>Header for a control to determine the size of the text in the app.</comment>
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Wenn diese Option aktiviert ist, zeichnet das Terminal benutzerdefinierte Glyphen für Blockelement- und Feldzeichnungszeichen, anstatt die Schriftart zu verwenden. Dieses Feature funktioniert nur, wenn GPU-Beschleunigung verfügbar ist.</value>
<value>Wenn diese Option aktiviert ist, zeichnet das Terminal benutzerdefinierte Glyphen für Blockelement- und Feldzeichnungszeichen, anstatt die Schriftart zu verwenden. Dieses Feature ist nicht verfügbar, wenn Direct2D als Grafik-API verwendet wird.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<value>Tipo de fuente</value>
<comment>Name for a control to select the font for text in the app.</comment>
</data>
<data name="Profile_FontFace.HelpText" xml:space="preserve">
<value>Puede usar varias fuentes separándolas con una coma ASCII.</value>
</data>
<data name="Profile_FontSize.Header" xml:space="preserve">
<value>Tamaño de la fuente</value>
<comment>Header for a control to determine the size of the text in the app.</comment>
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Cuando está habilitado, el terminal dibuja glifos personalizados para los caracteres de dibujo de elementos de bloque y cuadros, en lugar de usar la fuente. Esta característica solo funciona cuando la aceleración de GPU está disponible.</value>
<value>Cuando está habilitado, el terminal dibuja glifos personalizados para los caracteres de dibujo de elementos de bloque y cuadros, en lugar de usar la fuente. Esta característica no está disponible cuando se usa Direct2D como API de gráficos.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<value>Type de police</value>
<comment>Name for a control to select the font for text in the app.</comment>
</data>
<data name="Profile_FontFace.HelpText" xml:space="preserve">
<value>Vous pouvez utiliser plusieurs polices en les séparant par une virgule ASCII.</value>
</data>
<data name="Profile_FontSize.Header" xml:space="preserve">
<value>Taille de police</value>
<comment>Header for a control to determine the size of the text in the app.</comment>
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Lorsque cette option est activée, le terminal dessine des glyphes personnalisés pour les éléments de bloc et les caractères de dessin de boîte au lieu d’utiliser la police. Cette fonctionnalité ne fonctionne que lorsque l’accélération GPU est disponible.</value>
<value>Lorsque cette option est activée, le terminal dessine des glyphes personnalisés pour les éléments de bloc et les caractères de dessin de boîte au lieu d’utiliser la police. Cette fonctionnalité n’est pas disponible lors de l’utilisation de Direct2D comme API Graphics.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<value>Tipo di carattere</value>
<comment>Name for a control to select the font for text in the app.</comment>
</data>
<data name="Profile_FontFace.HelpText" xml:space="preserve">
<value>Puoi usare più tipi di carattere separandoli con una virgola ASCII.</value>
</data>
<data name="Profile_FontSize.Header" xml:space="preserve">
<value>Dimensioni del carattere</value>
<comment>Header for a control to determine the size of the text in the app.</comment>
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Se abilitata, il terminale disegna glifi personalizzati per i caratteri di disegno a blocchi di elementi e caselle anziché usare il tipo di carattere. Questa funzionalità funziona solo quando è disponibile l'accelerazione GPU.</value>
<value>Se abilitata, il terminale disegna glifi personalizzati per i caratteri di disegno a blocchi di elementi e caselle anziché usare il tipo di carattere. Questa funzionalità non è disponibile quando si usa Direct2D come API grafica.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<value>フォント フェイス</value>
<comment>Name for a control to select the font for text in the app.</comment>
</data>
<data name="Profile_FontFace.HelpText" xml:space="preserve">
<value>複数のフォントを使用するには、複数のフォントを ASCII コンマで区切ります。</value>
</data>
<data name="Profile_FontSize.Header" xml:space="preserve">
<value>フォント サイズ</value>
<comment>Header for a control to determine the size of the text in the app.</comment>
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>有効にすると、ターミナルは、フォントを使用する代わりに、ブロック要素とボックス描画文字のカスタム グリフを描画します。この機能は、GPU アクセラレーションが使用可能な場合にのみ機能します。</value>
<value>有効にすると、ターミナルは、フォントを使用する代わりに、ブロック要素とボックス描画文字のカスタム グリフを描画します。グラフィックス API として Direct2D を使用している場合、この機能は使用できません。</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<value>글꼴</value>
<comment>Name for a control to select the font for text in the app.</comment>
</data>
<data name="Profile_FontFace.HelpText" xml:space="preserve">
<value>여러 글꼴을 ASCII 쉼표로 구분하여 사용할 수 있습니다.</value>
</data>
<data name="Profile_FontSize.Header" xml:space="preserve">
<value>글꼴 크기</value>
<comment>Header for a control to determine the size of the text in the app.</comment>
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>사용하도록 설정하면 터미널은 글꼴을 사용하는 대신 블록 요소 및 상자 그리기 문자에 대한 사용자 지정 문자 모양을 그립니다. 이 기능은 GPU 가속을 사용할 수 있는 경우에만 작동합니다.</value>
<value>사용하도록 설정하면 터미널은 글꼴을 사용하는 대신 블록 요소 및 상자 그리기 문자에 대한 사용자 지정 문자 모양을 그립니다. Direct2D를 그래픽 API로 사용할 때는 이 기능을 사용할 수 없습니다.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<value>Tipo de fonte</value>
<comment>Name for a control to select the font for text in the app.</comment>
</data>
<data name="Profile_FontFace.HelpText" xml:space="preserve">
<value>Pode utilizar vários tipos de letra separando-os com uma vírgula ASCII.</value>
</data>
<data name="Profile_FontSize.Header" xml:space="preserve">
<value>Tamanho da fonte</value>
<comment>Header for a control to determine the size of the text in the app.</comment>
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Quando habilitado, o terminal desenha glifos personalizados para caracteres de desenho de elemento de bloco e caixa em vez de usar a fonte. Esse recurso só funciona quando a Aceleração de GPU está disponível.</value>
<value>Quando habilitado, o terminal desenha glifos personalizados para caracteres de desenho de elemento de bloco e caixa em vez de usar a fonte. Esse recurso não está disponível ao usar o Direct2D como a API de Gráficos.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<value>₣øñŧ ƒдсέ !!!</value>
<comment>Name for a control to select the font for text in the app.</comment>
</data>
<data name="Profile_FontFace.HelpText" xml:space="preserve">
<value>Ýоύ ĉąи ύŝè мύŀŧΐρļĕ ƒőйτš ъý ѕéραгдŧĭʼnğ ţнэm щїţђ áп ∆ŚČĨĨ çőмmа. !!! !!! !!! !!! !!! !!! !</value>
</data>
<data name="Profile_FontSize.Header" xml:space="preserve">
<value>₣ŏňτ şίźε !!!</value>
<comment>Header for a control to determine the size of the text in the app.</comment>
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Ẅħĕň еņªъℓёð, тћз τēгмïπдℓ ðѓáшş çύšτом ģļўφħѕ ƒǿя ъĺôсĸ éℓêm℮ήŧ àñð ъο× ðгдωΐπĝ čћдŗąςŧέѓś ìπŝţėãđ ŏƒ ũŝіⁿğ ťћę ƒбηŧ. Ţћιş ƒзаτџŕè οʼnĺŷ ωóгκŝ ẁĥéŋ ĢΡŬ Àςĉеŀèѓдτισñ ĩѕ ǻνãîļåвłę. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</value>
<value>Ẅħĕň еņªъℓёð, тћз τēгмïπдℓ ðѓáшş çύšτом ģļўφħѕ ƒǿя ъĺôсĸ éℓêm℮ήŧ àñð ъο× ðгдωΐπĝ čћдŗąςŧέѓś ìπŝţėãđ ŏƒ ũŝіⁿğ ťћę ƒбηŧ. Ţћιş ƒзаτџŕè ίš úπâνάίļǻвĺз ẅнέи μşιńĝ Ďΐґеčт2Ď άѕ тħë Ĝяãрнĩςŝ ÃРÌ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<value>₣øñŧ ƒдсέ !!!</value>
<comment>Name for a control to select the font for text in the app.</comment>
</data>
<data name="Profile_FontFace.HelpText" xml:space="preserve">
<value>Ýоύ ĉąи ύŝè мύŀŧΐρļĕ ƒőйτš ъý ѕéραгдŧĭʼnğ ţнэm щїţђ áп ∆ŚČĨĨ çőмmа. !!! !!! !!! !!! !!! !!! !</value>
</data>
<data name="Profile_FontSize.Header" xml:space="preserve">
<value>₣ŏňτ şίźε !!!</value>
<comment>Header for a control to determine the size of the text in the app.</comment>
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Ẅħĕň еņªъℓёð, тћз τēгмïπдℓ ðѓáшş çύšτом ģļўφħѕ ƒǿя ъĺôсĸ éℓêm℮ήŧ àñð ъο× ðгдωΐπĝ čћдŗąςŧέѓś ìπŝţėãđ ŏƒ ũŝіⁿğ ťћę ƒбηŧ. Ţћιş ƒзаτџŕè οʼnĺŷ ωóгκŝ ẁĥéŋ ĢΡŬ Àςĉеŀèѓдτισñ ĩѕ ǻνãîļåвłę. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</value>
<value>Ẅħĕň еņªъℓёð, тћз τēгмïπдℓ ðѓáшş çύšτом ģļўφħѕ ƒǿя ъĺôсĸ éℓêm℮ήŧ àñð ъο× ðгдωΐπĝ čћдŗąςŧέѓś ìπŝţėãđ ŏƒ ũŝіⁿğ ťћę ƒбηŧ. Ţћιş ƒзаτџŕè ίš úπâνάίļǻвĺз ẅнέи μşιńĝ Ďΐґеčт2Ď άѕ тħë Ĝяãрнĩςŝ ÃРÌ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<value>₣øñŧ ƒдсέ !!!</value>
<comment>Name for a control to select the font for text in the app.</comment>
</data>
<data name="Profile_FontFace.HelpText" xml:space="preserve">
<value>Ýоύ ĉąи ύŝè мύŀŧΐρļĕ ƒőйτš ъý ѕéραгдŧĭʼnğ ţнэm щїţђ áп ∆ŚČĨĨ çőмmа. !!! !!! !!! !!! !!! !!! !</value>
</data>
<data name="Profile_FontSize.Header" xml:space="preserve">
<value>₣ŏňτ şίźε !!!</value>
<comment>Header for a control to determine the size of the text in the app.</comment>
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Ẅħĕň еņªъℓёð, тћз τēгмïπдℓ ðѓáшş çύšτом ģļўφħѕ ƒǿя ъĺôсĸ éℓêm℮ήŧ àñð ъο× ðгдωΐπĝ čћдŗąςŧέѓś ìπŝţėãđ ŏƒ ũŝіⁿğ ťћę ƒбηŧ. Ţћιş ƒзаτџŕè οʼnĺŷ ωóгκŝ ẁĥéŋ ĢΡŬ Àςĉеŀèѓдτισñ ĩѕ ǻνãîļåвłę. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</value>
<value>Ẅħĕň еņªъℓёð, тћз τēгмïπдℓ ðѓáшş çύšτом ģļўφħѕ ƒǿя ъĺôсĸ éℓêm℮ήŧ àñð ъο× ðгдωΐπĝ čћдŗąςŧέѓś ìπŝţėãđ ŏƒ ũŝіⁿğ ťћę ƒбηŧ. Ţћιş ƒзаτџŕè ίš úπâνάίļǻвĺз ẅнέи μşιńĝ Ďΐґеčт2Ď άѕ тħë Ĝяãрнĩςŝ ÃРÌ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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<value>Начертание шрифта</value>
<comment>Name for a control to select the font for text in the app.</comment>
</data>
<data name="Profile_FontFace.HelpText" xml:space="preserve">
<value>Вы можете использовать несколько шрифтов, разделив их запятой ASCII.</value>
</data>
<data name="Profile_FontSize.Header" xml:space="preserve">
<value>Размер шрифта</value>
<comment>Header for a control to determine the size of the text in the app.</comment>
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Если этот параметр включен, терминал рисует собственные глифы для элементов блока и символов рисования прямоугольников вместо использования шрифта. Эта функция работает только тогда, когда доступно ускорение графического процессора.</value>
<value>Если этот параметр включен, терминал рисует собственные глифы для элементов блока и символов рисования прямоугольников вместо использования шрифта. Эта функция недоступна при использовании Direct2D в качестве API графики.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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