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SakuraShader for VRChat, written in C#, powered by SharpX.

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DO NOT USE THIS SHADERS AS IT IS OF POOR QUALITY

SakuraShaderSharp

ATTENTION: All shaders written in the original HLSL do not exists because they were written in C#. Shader development requires knowledge of both C# and HLSL.

Sakura Shader for VRChat, written in C#, powered by SharpX.

For Users

If you want to use Sakura Shader, download the latest release from Releases. This archive contains only the transpiled shaders, and you can use them without any works.

For Developers, Contributors

If you want to modify or develop Sakura Shader, you will need to follow the following steps to develop in C#.

  1. clone and build SharpX.CLI and SharpX.ShaderLab from SharpX Repository develop branch
  2. copy compiled binaries to Assets/NatsunekoLaboratory/Dependencies
  3. configure project settings in SharpX Integration for Unity
  4. re-generate csproj and sln
  5. start development

Documentation

You can checkout the documentation in the /docs directory.

License

MIT by @6jz

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SakuraShader for VRChat, written in C#, powered by SharpX.

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